/* * 怪物死亡时触发死亡位置的陷落事件 */ public void OnEnermyDie(MonsterSubject enermy) { Vector3 diePos = enermy.GetFallPosition(); int range = enermy.GetFallRange(); cubeManager.FallAbove(diePos, range); monsterManager.DeleteMonsterSubject(enermy); //cubeManager.FallAround(diePos, true); }