예제 #1
0
    /*
     * 怪物死亡时触发死亡位置的陷落事件
     */
    public void OnEnermyDie(MonsterSubject enermy)
    {
        Vector3 diePos = enermy.GetFallPosition();
        int     range  = enermy.GetFallRange();

        cubeManager.FallAbove(diePos, range);

        monsterManager.DeleteMonsterSubject(enermy);
        //cubeManager.FallAround(diePos, true);
    }