public Depressed(CubeBotGatherer gatherer /*, Animator animator*/) { _gatherer = gatherer; isDepreesed = false; //_animator = animator; }
//private Animator _animator; public Happy(CubeBotGatherer gatherer /*, Animator animator*/) { _gatherer = gatherer; System.Console.WriteLine("Happy Entered"); //_animator = animator; }
public Scared(CubeBotGatherer gatherer /*, Animator animator*/) { isScared = false; _gatherer = gatherer; //_animator = animator; }
public Angry(CubeBotGatherer gatherer /*, Animator animator*/) { _gatherer = gatherer; //isAngry = false; //_animator = animator; }
private void Start() { timer = waitTime; bot = GameObject.FindObjectOfType <CubeBotGatherer>(); //friendBot = GameObject.Find("friendBot"); }
public Sad(CubeBotGatherer gatherer /*, Animator animator*/) { _gatherer = gatherer; //isSad = false; //_animator = animator; }