// Start is called before the first frame update void Start() { _playerMov = gameObject.GetComponentInParent <Cs_PlayerMovement>(); if (transform.position.x > _playerMov.gameObject.transform.position.x) { _isRight = true; } else { _isRight = false; } }
// Start is called before the first frame update void Start() { _playerMov = gameObject.GetComponentInParent <Cs_PlayerMovement>(); }