Exemple #1
0
    // Start is called before the first frame update
    void Start()
    {
        _playerMov = gameObject.GetComponentInParent <Cs_PlayerMovement>();

        if (transform.position.x > _playerMov.gameObject.transform.position.x)
        {
            _isRight = true;
        }
        else
        {
            _isRight = false;
        }
    }
Exemple #2
0
 // Start is called before the first frame update
 void Start()
 {
     _playerMov = gameObject.GetComponentInParent <Cs_PlayerMovement>();
 }