private IEnumerator Start() { UpdateRoomLevelIcon(); yield return(new WaitUntil(() => TryGetComponent(out Resource resource))); roomDetailsMenu = FindObjectOfType <CrewManagementRoomDetailsMenu>(); GetStats(); UpgradePower(); }
private IEnumerator Start() { yield return(new WaitUntil(() => FindObjectOfType <CrewManagementRoomDetailsMenu>())); roomDetailsMenu = FindObjectOfType <CrewManagementRoomDetailsMenu>(); //rotAdjust = false; c = gameObject.transform.GetChild(0).GetComponent <SpriteRenderer>().color; c.a = 1; //parentObj = transform.parent.gameObject; ResetData(); }
private void Awake() { panelAnimator = GetComponent <Animator>(); detailsMenu = FindObjectOfType <CrewManagementRoomDetailsMenu>(); }
private void Start() { roomDetailsMenu = FindObjectOfType <CrewManagementRoomDetailsMenu>(); }