Example #1
0
    private IEnumerator Start()
    {
        UpdateRoomLevelIcon();

        yield return(new WaitUntil(() => TryGetComponent(out Resource resource)));

        roomDetailsMenu = FindObjectOfType <CrewManagementRoomDetailsMenu>();

        GetStats();

        UpgradePower();
    }
Example #2
0
    private IEnumerator Start()
    {
        yield return(new WaitUntil(() => FindObjectOfType <CrewManagementRoomDetailsMenu>()));

        roomDetailsMenu = FindObjectOfType <CrewManagementRoomDetailsMenu>();

        //rotAdjust = false;
        c   = gameObject.transform.GetChild(0).GetComponent <SpriteRenderer>().color;
        c.a = 1;
        //parentObj = transform.parent.gameObject;
        ResetData();
    }
Example #3
0
 private void Awake()
 {
     panelAnimator = GetComponent <Animator>();
     detailsMenu   = FindObjectOfType <CrewManagementRoomDetailsMenu>();
 }
Example #4
0
 private void Start()
 {
     roomDetailsMenu = FindObjectOfType <CrewManagementRoomDetailsMenu>();
 }