// Use this for initialization void Start() { CreatureSaver.SetupPlayerPrefs(); // initialize arrays joints = new List <Joint>(); bones = new List <Bone>(); muscles = new List <Muscle>(); // Joints are selected by default. selectedPart = BuildSelection.Joint; buttonManager.SetupDropDown(); //creatureSaver = new CreatureSaver(); if (!firstTime) { CreatureSaver.LoadCurrentCreature(this); //print("Last creature name: " + lastCreatureName); buttonManager.SetDropDownToValue(lastCreatureName); } firstTime = false; //CreatureSaver.Test(); }