예제 #1
0
    // Use this for initialization
    void Start()
    {
        this.gameObject.transform.GetChild(0).gameObject.SetActive(false);

        thePlayer               = FindObjectOfType <PlayerController>();
        playerCreatures         = thePlayer.GetComponent <PlayerCreatureManager>();
        creatureInstanceManager = FindObjectOfType <CreatureInstanceManager>();
    }
예제 #2
0
 // Use this for initialization
 void Start()
 {
     menuPopulated           = false;
     creatureMenuPopulated   = false;
     equipmentSprites        = new List <Sprite>();
     equipmentDescriptions   = new List <string>();
     creatureSprites         = new List <Sprite>();
     creatureDescriptions    = new List <string>();
     creatureInstanceManager = GetComponent <CreatureInstanceManager>();
     equipmentMenuItems      = new List <GameObject>();
     creatureMenuItems       = new List <GameObject>();
 }