// Use this for initialization void Start() { this.gameObject.transform.GetChild(0).gameObject.SetActive(false); thePlayer = FindObjectOfType <PlayerController>(); playerCreatures = thePlayer.GetComponent <PlayerCreatureManager>(); creatureInstanceManager = FindObjectOfType <CreatureInstanceManager>(); }
// Use this for initialization void Start() { menuPopulated = false; creatureMenuPopulated = false; equipmentSprites = new List <Sprite>(); equipmentDescriptions = new List <string>(); creatureSprites = new List <Sprite>(); creatureDescriptions = new List <string>(); creatureInstanceManager = GetComponent <CreatureInstanceManager>(); equipmentMenuItems = new List <GameObject>(); creatureMenuItems = new List <GameObject>(); }