Esempio n. 1
0
    private void Start()
    {
        StartCoroutine(ImageUpdate());

        blackBackgroundSpriteRenderer = blackBackground.GetComponent <SpriteRenderer>();
        StartCoroutine(GameManager.instance.fadeManager.SpriteFadeOutCoroutine(blackBackgroundSpriteRenderer, 1.0f));

        createAfterImageBlock = gameObject.GetComponent <CreateAfterImageBlock>();

        curStageNumber = 0;
        curStage       = stages[curStageNumber];
        curStage.gameObject.transform.localScale += new Vector3(0.4f, 0.4f, 0.4f);
        musicVolumeSlider.value = GameManager.instance.soundManager.Volume;

        createAfterImageBlock.StartCreateAfterImage();
    }
Esempio n. 2
0
 private void Awake()
 {
     createAfterImage = gameObject.GetComponent <CreateAfterImageBlock>();
 }