// --------------------- BASE METHODS ------------------ // --------------------- CUSTOM METHODS ---------------- // commands public override void UsePowerup() { base.UsePowerup(); //instantiate exploding box GameObject newCrate = GameObject.Instantiate("cratePrefab", transform); Crate c = newCrate.GetComponent <Crate>(); c.SetExplosionRigged(Owner.TeamIndex); ElementManager.Instance.Add(c); }