예제 #1
0
 public SteadyHand(CraftActionId actionId)
 {
     Id          = actionId;
     Level       = 9;
     Name        = "稳手";
     Cost        = 22;
     Description = "技能成功率提高20%, 五次作业内有效.";
     Crossclass  = false;
     Image       = ResourceLibrary.all_SteadyHand;
 }
예제 #2
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 public MastersMendII(CraftActionId actionId)
 {
     Id          = actionId;
     Level       = 25;
     Name        = "精修 II";
     Cost        = 160;
     Description = "恢复60点耐久.";
     Crossclass  = false;
     Image       = ResourceLibrary.all_MastersMendII;
 }
예제 #3
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 public Observe(CraftActionId actionId)
 {
     Id          = actionId;
     Level       = 13;
     Name        = "观察";
     Cost        = 14;
     Description = "放空一次作业,不做任何事.";
     Crossclass  = false;
     Image       = ResourceLibrary.all_Observe;
 }
예제 #4
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 public InnerQuiet(CraftActionId actionId)
 {
     Id          = actionId;
     Level       = 11;
     Name        = "内静";
     Cost        = 18;
     Description = "加工精度会随着加工系作业成功次数提高.";
     Crossclass  = false;
     Image       = ResourceLibrary.all_InnerQuiet;
 }
예제 #5
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 public GreatStrides(CraftActionId actionId)
 {
     Id          = actionId;
     Level       = 21;
     Name        = "阔步";
     Cost        = 32;
     Description = "令下一次使用的加工系技能效果变为2倍, 3次作业内有效.";
     Crossclass  = false;
     Image       = ResourceLibrary.all_GreatStrides;
 }
예제 #6
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 public MastersMend(CraftActionId actionId)
 {
     Id          = actionId;
     Level       = 7;
     Name        = "精修";
     Cost        = 92;
     Description = "恢复30点耐久.";
     Crossclass  = false;
     Image       = ResourceLibrary.all_MastersMend;
 }
예제 #7
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 public StandardSynthesis(CraftActionId actionId, Bitmap actionImage)
 {
     Id = actionId;
     Level = 31;
     Name = "中级制作";
     Cost = 15;
     Description = "消耗耐久以推动作业进展.";
     Efficiency = "150%";
     SuccesRate = "90%";
     Crossclass = false;
     Image = actionImage;
 }
예제 #8
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 public BasicSynthesis(CraftActionId actionId, Bitmap actionImage)
 {
     Id = actionId;
     Level = 1;
     Name = "制作";
     Cost = 0;
     Description = "消耗耐久以推动作业进展.";
     Efficiency = "100%";
     SuccesRate = "90%";
     Crossclass = false;
     Image = actionImage;
 }
예제 #9
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 public PreciseTouch(CraftActionId actionId, Bitmap actionImage)
 {
     Id          = actionId;
     Level       = 53;
     Name        = "集中加工";
     Cost        = 18;
     Description = "消耗耐久以提高制品品质";
     Efficiency  = "0";
     SuccesRate  = "100%";
     Crossclass  = false;
     Image       = actionImage;
 }
예제 #10
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 public StandardSynthesis(CraftActionId actionId, Bitmap actionImage)
 {
     Id          = actionId;
     Level       = 31;
     Name        = "中级制作";
     Cost        = 15;
     Description = "消耗耐久以推动作业进展.";
     Efficiency  = "150%";
     SuccesRate  = "90%";
     Crossclass  = false;
     Image       = actionImage;
 }
예제 #11
0
 public ByregotsBrow(CraftActionId actionId)
 {
     Id          = actionId;
     Level       = 51;
     Name        = "比尔格的技巧";
     Cost        = 18;
     Description = "消耗耐久以提高制品品质";
     Efficiency  = "0";
     SuccesRate  = "70%";
     Crossclass  = false;
     Image       = ResourceLibrary.all_ByregotsBrow;
 }
예제 #12
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 public BasicTouch(CraftActionId actionId, Bitmap actionImage)
 {
     Id          = actionId;
     Level       = 5;
     Name        = "加工";
     Cost        = 18;
     Description = "消耗耐久以提高制品品质.";
     Efficiency  = "100%";
     SuccesRate  = "70%";
     Crossclass  = false;
     Image       = actionImage;
 }
예제 #13
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 public StandardTouch(CraftActionId actionId, Bitmap actionImage)
 {
     Id          = actionId;
     Level       = 18;
     Name        = "中级加工";
     Cost        = 32;
     Description = "消耗耐久以提高制品品质.";
     Efficiency  = "125%";
     SuccesRate  = "80%";
     Crossclass  = false;
     Image       = actionImage;
 }
예제 #14
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 public AdvancedTouch(CraftActionId actionId, Bitmap actionImage)
 {
     Id          = actionId;
     Level       = 43;
     Name        = "上级加工";
     Cost        = 48;
     Description = "消耗耐久以提高制品品质.";
     Efficiency  = "150%";
     SuccesRate  = "90%";
     Crossclass  = false;
     Image       = actionImage;
 }
예제 #15
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 public BasicSynthesis(CraftActionId actionId, Bitmap actionImage)
 {
     Id          = actionId;
     Level       = 1;
     Name        = "制作";
     Cost        = 0;
     Description = "消耗耐久以推动作业进展.";
     Efficiency  = "100%";
     SuccesRate  = "90%";
     Crossclass  = false;
     Image       = actionImage;
 }
예제 #16
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 public CollectableSynthesis(CraftActionId actionId)
 {
     Id          = actionId;
     Level       = 50;
     Name        = "收藏品制作";
     Cost        = 0;
     Description = "附加将特定配方制作为收藏品的状态";
     Efficiency  = "0";
     SuccesRate  = "100%";
     Crossclass  = false;
     Image       = ResourceLibrary.all_CollectableSynthesis;
 }
예제 #17
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 public BasicTouch(CraftActionId actionId, Bitmap actionImage)
 {
     Id = actionId;
     Level = 5;
     Name = "加工";
     EngName = "Basic Touch";
     Cost = 18;
     Description = "消耗耐久以提高制品品质.";
     Efficiency = "100%";
     SuccesRate = "70%";
     Crossclass = false;
     Image = actionImage;
 }
예제 #18
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 public StandardTouch(CraftActionId actionId, Bitmap actionImage)
 {
     Id = actionId;
     Level = 18;
     Name = "中级加工";
     EngName = "Standard Touch";
     Cost = 32;
     Description = "消耗耐久以提高制品品质.";
     Efficiency = "125%";
     SuccesRate = "80%";
     Crossclass = false;
     Image = actionImage;
 }
예제 #19
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 public MastersMend(CraftActionId actionId)
 {
     Id = actionId;
     Level = 7;
     Name = "精修";
     EngName = "Master's Mend";
     Cost = 92;
     Description = "恢复30点耐久.";
     Crossclass = false;
     Image = ResourceLibrary.all_MastersMend;
 }
예제 #20
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 public MastersMendII(CraftActionId actionId)
 {
     Id = actionId;
     Level = 25;
     Name = "精修 II";
     EngName = "Master's Mend II";
     Cost = 160;
     Description = "恢复60点耐久.";
     Crossclass = false;
     Image = ResourceLibrary.all_MastersMendII;
 }
예제 #21
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 public SteadyHand(CraftActionId actionId)
 {
     Id = actionId;
     Level = 9;
     Name = "稳手";
     EngName = "Steady Hand";
     Cost = 22;
     Description = "技能成功率提高20%, 五次作业内有效.";
     Crossclass = false;
     Image = ResourceLibrary.all_SteadyHand;
 }
예제 #22
0
 public InnerQuiet(CraftActionId actionId)
 {
     Id = actionId;
     Level = 11;
     Name = "内静";
     EngName = "Inner Quiet";
     Cost = 18;
     Description = "加工精度会随着加工系作业成功次数提高.";
     Crossclass = false;
     Image = ResourceLibrary.all_InnerQuiet;
 }
예제 #23
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 public Observe(CraftActionId actionId)
 {
     Id = actionId;
     Level = 13;
     Name = "观察";
     EngName = "Observe";
     Cost = 14;
     Description = "放空一次作业,不做任何事.";
     Crossclass = false;
     Image = ResourceLibrary.all_Observe;
 }
예제 #24
0
 public ByregotsBrow(CraftActionId actionId)
 {
     Id = actionId;
     Level = 51;
     Name = "比尔格的技巧";
     EngName = "Byregot's Brow";
     Cost = 18;
     Description = "消耗耐久以提高制品品质";
     Efficiency = "0";
     SuccesRate = "70%";
     Crossclass = true; // 设置为通用技能以便进行CodeChunk判定
     Image = ResourceLibrary.all_ByregotsBrow;
 }
예제 #25
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 public ByregotsMiracle(CraftActionId actionId)
 {
     Id = actionId;
     Level = 56;
     Name = "比尔格的奇迹";
     EngName = "Byregot's Miracle";
     Cost = 16;
     Description = "随内静的效果提高效率,内静每生效过一次效率提升10 || 使用之后会令内静积累的效果减半";
     Efficiency = "100";
     SuccesRate = "70%";
     Crossclass = false;
     Image = ResourceLibrary.all_ByregotsMiracle;
 }
예제 #26
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 public PHTouch(CraftActionId actionId)
 {
     Id = actionId;
     Level = 53;
     Name = "PHTouch";
     EngName = "PHTouch";
     Cost = 18;
     Description = "高/最高品质状态下使用集中加工,不然则使用仓促";
     Efficiency = "0";
     SuccesRate = "100%";
     Crossclass = true; // 设置为通用技能以便进行CodeChunk判定
     Image = ResourceLibrary.all_PHTouch;
 }
예제 #27
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 public CollectableSynthesis(CraftActionId actionId)
 {
     Id = actionId;
     Level = 50;
     Name = "收藏品制作";
     EngName = "Collectable Synthesis";
     Cost = 0;
     Description = "附加将特定配方制作为收藏品的状态";
     Efficiency = "0";
     SuccesRate = "100%";
     Crossclass = false;
     Image = ResourceLibrary.all_CollectableSynthesis;
 }
예제 #28
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 public InnovativeTouch(CraftActionId actionId)
 {
     Id = actionId;
     Level = 56;
     Name = "革新";
     EngName = "Innovative Touch";
     Cost = 8;
     Description = "消耗耐久以提高制品品质 || 追加效果:改革";
     Efficiency = "100";
     SuccesRate = "40%";
     Crossclass = false;
     Image = ResourceLibrary.all_InnovativeTouch;
 }
예제 #29
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 public WhistleWhileYouWork(CraftActionId actionId)
 {
     Id = actionId;
     Level = 56;
     Name = "工作小调";
     EngName = "Whistle While You Work";
     Cost = 0;
     Description = "";
     Efficiency = "100";
     SuccesRate = "40%";
     Crossclass = false;
     Image = ResourceLibrary.all_WhistleWhileYouWork;
 }
예제 #30
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 public Heart(CraftActionId actionId)
 {
     Id = actionId;
     Level = 56;
     Name = "魂";
     EngName = "Heart";
     Cost = 45;
     Description = "7次作业内会比较容易出现高品质状态";
     Efficiency = "100";
     SuccesRate = "40%";
     Crossclass = false;
     Image = ResourceLibrary.all_Heart;
 }
예제 #31
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 public PreciseTouch(CraftActionId actionId, Bitmap actionImage)
 {
     Id = actionId;
     Level = 53;
     Name = "集中加工";
     Cost = 18;
     Description = "消耗耐久以提高制品品质";
     Efficiency = "0";
     SuccesRate = "100%";
     Crossclass = false;
     Image = actionImage;
 }
예제 #32
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 public AdvancedTouch(CraftActionId actionId, Bitmap actionImage)
 {
     Id = actionId;
     Level = 43;
     Name = "上级加工";
     EngName = "Advanced Touch";
     Cost = 48;
     Description = "消耗耐久以提高制品品质.";
     Efficiency = "150%";
     SuccesRate = "90%";
     Crossclass = false;
     Image = actionImage;
 }
예제 #33
0
 public PreciseTouch(CraftActionId actionId, Bitmap actionImage)
 {
     Id = actionId;
     Level = 53;
     Name = "集中加工";
     EngName = "Precise Touch";
     Cost = 18;
     Description = "高/最高品质状态下使用集中加工,不然则使用普通加工";
     Efficiency = "0";
     SuccesRate = "100%";
     Crossclass = true; // 设置为通用技能以便进行CodeChunk判定
     Image = actionImage;
 }
예제 #34
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 public NymeiasWheel(CraftActionId actionId)
 {
     Id = actionId;
     Level = 56;
     Name = "妮美雅的纺车";
     EngName = "Nymeia's Wheel";
     Cost = 0;
     Description = "随工作小调档数的消耗程度恢复相应的耐久,使用后会结束工作小调的效果";
     Efficiency = "100";
     SuccesRate = "100%";
     Crossclass = false;
     Image = ResourceLibrary.all_NymeiasWheel;
 }
예제 #35
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 public TrainedHand(CraftActionId actionId)
 {
     Id = actionId;
     Level = 56;
     Name = "匠心独具";
     EngName = "Trained Hand";
     Cost = 32;
     Description = "消耗耐久以使作业大幅进展,品质也大幅提高";
     Efficiency = "100";
     SuccesRate = "40%";
     Crossclass = false;
     Image = ResourceLibrary.all_TrainedHand;
 }
예제 #36
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 public GreatStrides(CraftActionId actionId)
 {
     Id = actionId;
     Level = 21;
     Name = "阔步";
     EngName = "Great Strides";
     Cost = 32;
     Description = "令下一次使用的加工系技能效果变为2倍, 3次作业内有效.";
     Crossclass = false;
     Image = ResourceLibrary.all_GreatStrides;
 }
예제 #37
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 public Satisfaction(CraftActionId actionId)
 {
     Id = actionId;
     Level = 56;
     Name = "称心";
     EngName = "Satisfaction";
     Cost = 0;
     Description = "消耗1档工作小调的效果,恢复15点制作力";
     Efficiency = "100";
     SuccesRate = "40%";
     Crossclass = false;
     Image = ResourceLibrary.all_Satisfaction;
 }
예제 #38
0
 public ByregotsBrow(CraftActionId actionId)
 {
     Id = actionId;
     Level = 51;
     Name = "比尔格的技巧";
     Cost = 18;
     Description = "消耗耐久以提高制品品质";
     Efficiency = "0";
     SuccesRate = "70%";
     Crossclass = false;
     Image = ResourceLibrary.all_ByregotsBrow;
 }