public SteadyHand(CraftActionId actionId) { Id = actionId; Level = 9; Name = "稳手"; Cost = 22; Description = "技能成功率提高20%, 五次作业内有效."; Crossclass = false; Image = ResourceLibrary.all_SteadyHand; }
public MastersMendII(CraftActionId actionId) { Id = actionId; Level = 25; Name = "精修 II"; Cost = 160; Description = "恢复60点耐久."; Crossclass = false; Image = ResourceLibrary.all_MastersMendII; }
public Observe(CraftActionId actionId) { Id = actionId; Level = 13; Name = "观察"; Cost = 14; Description = "放空一次作业,不做任何事."; Crossclass = false; Image = ResourceLibrary.all_Observe; }
public InnerQuiet(CraftActionId actionId) { Id = actionId; Level = 11; Name = "内静"; Cost = 18; Description = "加工精度会随着加工系作业成功次数提高."; Crossclass = false; Image = ResourceLibrary.all_InnerQuiet; }
public GreatStrides(CraftActionId actionId) { Id = actionId; Level = 21; Name = "阔步"; Cost = 32; Description = "令下一次使用的加工系技能效果变为2倍, 3次作业内有效."; Crossclass = false; Image = ResourceLibrary.all_GreatStrides; }
public MastersMend(CraftActionId actionId) { Id = actionId; Level = 7; Name = "精修"; Cost = 92; Description = "恢复30点耐久."; Crossclass = false; Image = ResourceLibrary.all_MastersMend; }
public StandardSynthesis(CraftActionId actionId, Bitmap actionImage) { Id = actionId; Level = 31; Name = "中级制作"; Cost = 15; Description = "消耗耐久以推动作业进展."; Efficiency = "150%"; SuccesRate = "90%"; Crossclass = false; Image = actionImage; }
public BasicSynthesis(CraftActionId actionId, Bitmap actionImage) { Id = actionId; Level = 1; Name = "制作"; Cost = 0; Description = "消耗耐久以推动作业进展."; Efficiency = "100%"; SuccesRate = "90%"; Crossclass = false; Image = actionImage; }
public PreciseTouch(CraftActionId actionId, Bitmap actionImage) { Id = actionId; Level = 53; Name = "集中加工"; Cost = 18; Description = "消耗耐久以提高制品品质"; Efficiency = "0"; SuccesRate = "100%"; Crossclass = false; Image = actionImage; }
public ByregotsBrow(CraftActionId actionId) { Id = actionId; Level = 51; Name = "比尔格的技巧"; Cost = 18; Description = "消耗耐久以提高制品品质"; Efficiency = "0"; SuccesRate = "70%"; Crossclass = false; Image = ResourceLibrary.all_ByregotsBrow; }
public BasicTouch(CraftActionId actionId, Bitmap actionImage) { Id = actionId; Level = 5; Name = "加工"; Cost = 18; Description = "消耗耐久以提高制品品质."; Efficiency = "100%"; SuccesRate = "70%"; Crossclass = false; Image = actionImage; }
public StandardTouch(CraftActionId actionId, Bitmap actionImage) { Id = actionId; Level = 18; Name = "中级加工"; Cost = 32; Description = "消耗耐久以提高制品品质."; Efficiency = "125%"; SuccesRate = "80%"; Crossclass = false; Image = actionImage; }
public AdvancedTouch(CraftActionId actionId, Bitmap actionImage) { Id = actionId; Level = 43; Name = "上级加工"; Cost = 48; Description = "消耗耐久以提高制品品质."; Efficiency = "150%"; SuccesRate = "90%"; Crossclass = false; Image = actionImage; }
public CollectableSynthesis(CraftActionId actionId) { Id = actionId; Level = 50; Name = "收藏品制作"; Cost = 0; Description = "附加将特定配方制作为收藏品的状态"; Efficiency = "0"; SuccesRate = "100%"; Crossclass = false; Image = ResourceLibrary.all_CollectableSynthesis; }
public BasicTouch(CraftActionId actionId, Bitmap actionImage) { Id = actionId; Level = 5; Name = "加工"; EngName = "Basic Touch"; Cost = 18; Description = "消耗耐久以提高制品品质."; Efficiency = "100%"; SuccesRate = "70%"; Crossclass = false; Image = actionImage; }
public StandardTouch(CraftActionId actionId, Bitmap actionImage) { Id = actionId; Level = 18; Name = "中级加工"; EngName = "Standard Touch"; Cost = 32; Description = "消耗耐久以提高制品品质."; Efficiency = "125%"; SuccesRate = "80%"; Crossclass = false; Image = actionImage; }
public MastersMend(CraftActionId actionId) { Id = actionId; Level = 7; Name = "精修"; EngName = "Master's Mend"; Cost = 92; Description = "恢复30点耐久."; Crossclass = false; Image = ResourceLibrary.all_MastersMend; }
public MastersMendII(CraftActionId actionId) { Id = actionId; Level = 25; Name = "精修 II"; EngName = "Master's Mend II"; Cost = 160; Description = "恢复60点耐久."; Crossclass = false; Image = ResourceLibrary.all_MastersMendII; }
public SteadyHand(CraftActionId actionId) { Id = actionId; Level = 9; Name = "稳手"; EngName = "Steady Hand"; Cost = 22; Description = "技能成功率提高20%, 五次作业内有效."; Crossclass = false; Image = ResourceLibrary.all_SteadyHand; }
public InnerQuiet(CraftActionId actionId) { Id = actionId; Level = 11; Name = "内静"; EngName = "Inner Quiet"; Cost = 18; Description = "加工精度会随着加工系作业成功次数提高."; Crossclass = false; Image = ResourceLibrary.all_InnerQuiet; }
public Observe(CraftActionId actionId) { Id = actionId; Level = 13; Name = "观察"; EngName = "Observe"; Cost = 14; Description = "放空一次作业,不做任何事."; Crossclass = false; Image = ResourceLibrary.all_Observe; }
public ByregotsBrow(CraftActionId actionId) { Id = actionId; Level = 51; Name = "比尔格的技巧"; EngName = "Byregot's Brow"; Cost = 18; Description = "消耗耐久以提高制品品质"; Efficiency = "0"; SuccesRate = "70%"; Crossclass = true; // 设置为通用技能以便进行CodeChunk判定 Image = ResourceLibrary.all_ByregotsBrow; }
public ByregotsMiracle(CraftActionId actionId) { Id = actionId; Level = 56; Name = "比尔格的奇迹"; EngName = "Byregot's Miracle"; Cost = 16; Description = "随内静的效果提高效率,内静每生效过一次效率提升10 || 使用之后会令内静积累的效果减半"; Efficiency = "100"; SuccesRate = "70%"; Crossclass = false; Image = ResourceLibrary.all_ByregotsMiracle; }
public PHTouch(CraftActionId actionId) { Id = actionId; Level = 53; Name = "PHTouch"; EngName = "PHTouch"; Cost = 18; Description = "高/最高品质状态下使用集中加工,不然则使用仓促"; Efficiency = "0"; SuccesRate = "100%"; Crossclass = true; // 设置为通用技能以便进行CodeChunk判定 Image = ResourceLibrary.all_PHTouch; }
public CollectableSynthesis(CraftActionId actionId) { Id = actionId; Level = 50; Name = "收藏品制作"; EngName = "Collectable Synthesis"; Cost = 0; Description = "附加将特定配方制作为收藏品的状态"; Efficiency = "0"; SuccesRate = "100%"; Crossclass = false; Image = ResourceLibrary.all_CollectableSynthesis; }
public InnovativeTouch(CraftActionId actionId) { Id = actionId; Level = 56; Name = "革新"; EngName = "Innovative Touch"; Cost = 8; Description = "消耗耐久以提高制品品质 || 追加效果:改革"; Efficiency = "100"; SuccesRate = "40%"; Crossclass = false; Image = ResourceLibrary.all_InnovativeTouch; }
public WhistleWhileYouWork(CraftActionId actionId) { Id = actionId; Level = 56; Name = "工作小调"; EngName = "Whistle While You Work"; Cost = 0; Description = ""; Efficiency = "100"; SuccesRate = "40%"; Crossclass = false; Image = ResourceLibrary.all_WhistleWhileYouWork; }
public Heart(CraftActionId actionId) { Id = actionId; Level = 56; Name = "魂"; EngName = "Heart"; Cost = 45; Description = "7次作业内会比较容易出现高品质状态"; Efficiency = "100"; SuccesRate = "40%"; Crossclass = false; Image = ResourceLibrary.all_Heart; }
public AdvancedTouch(CraftActionId actionId, Bitmap actionImage) { Id = actionId; Level = 43; Name = "上级加工"; EngName = "Advanced Touch"; Cost = 48; Description = "消耗耐久以提高制品品质."; Efficiency = "150%"; SuccesRate = "90%"; Crossclass = false; Image = actionImage; }
public PreciseTouch(CraftActionId actionId, Bitmap actionImage) { Id = actionId; Level = 53; Name = "集中加工"; EngName = "Precise Touch"; Cost = 18; Description = "高/最高品质状态下使用集中加工,不然则使用普通加工"; Efficiency = "0"; SuccesRate = "100%"; Crossclass = true; // 设置为通用技能以便进行CodeChunk判定 Image = actionImage; }
public NymeiasWheel(CraftActionId actionId) { Id = actionId; Level = 56; Name = "妮美雅的纺车"; EngName = "Nymeia's Wheel"; Cost = 0; Description = "随工作小调档数的消耗程度恢复相应的耐久,使用后会结束工作小调的效果"; Efficiency = "100"; SuccesRate = "100%"; Crossclass = false; Image = ResourceLibrary.all_NymeiasWheel; }
public TrainedHand(CraftActionId actionId) { Id = actionId; Level = 56; Name = "匠心独具"; EngName = "Trained Hand"; Cost = 32; Description = "消耗耐久以使作业大幅进展,品质也大幅提高"; Efficiency = "100"; SuccesRate = "40%"; Crossclass = false; Image = ResourceLibrary.all_TrainedHand; }
public GreatStrides(CraftActionId actionId) { Id = actionId; Level = 21; Name = "阔步"; EngName = "Great Strides"; Cost = 32; Description = "令下一次使用的加工系技能效果变为2倍, 3次作业内有效."; Crossclass = false; Image = ResourceLibrary.all_GreatStrides; }
public Satisfaction(CraftActionId actionId) { Id = actionId; Level = 56; Name = "称心"; EngName = "Satisfaction"; Cost = 0; Description = "消耗1档工作小调的效果,恢复15点制作力"; Efficiency = "100"; SuccesRate = "40%"; Crossclass = false; Image = ResourceLibrary.all_Satisfaction; }