void GetAllSelectedInfo() { TextBox_Pos_X.Enabled = false; TextBox_Pos_Y.Enabled = false; TextBox_Pos_Z.Enabled = false; TextBox_Rot_X.Enabled = false; TextBox_Rot_Y.Enabled = false; TextBox_Rot_Z.Enabled = false; TextBox_Scale_X.Enabled = false; TextBox_Scale_Y.Enabled = false; TextBox_Scale_Z.Enabled = false; float x = 0; float y = 0; float z = 0; m_GameEngine.GetSelectedInfo("pos", out x, out y, out z); TextBox_Pos_X.Text = x.ToString(); TextBox_Pos_Y.Text = y.ToString(); TextBox_Pos_Z.Text = z.ToString(); m_GameEngine.GetSelectedInfo("rot", out x, out y, out z); TextBox_Rot_X.Text = x.ToString(); TextBox_Rot_Y.Text = y.ToString(); TextBox_Rot_Z.Text = z.ToString(); m_GameEngine.GetSelectedInfo("scale", out x, out y, out z); TextBox_Scale_X.Text = x.ToString(); TextBox_Scale_Y.Text = y.ToString(); TextBox_Scale_Z.Text = z.ToString(); TextBox_Pos_X.Enabled = true; TextBox_Pos_Y.Enabled = true; TextBox_Pos_Z.Enabled = true; TextBox_Rot_X.Enabled = true; TextBox_Rot_Y.Enabled = true; TextBox_Rot_Z.Enabled = true; TextBox_Scale_X.Enabled = true; TextBox_Scale_Y.Enabled = true; TextBox_Scale_Z.Enabled = true; }