public override void RestoreSkillChanges(SkillSet set, ActiveSkill melee) { CoughBullet skill = set.GetSkill(SkillId.CoughBullet) as CoughBullet; if (skill == null) { return; } skill.maxPenetratedTargets -= 1; }
public override void RestoreSkillChanges(SkillSet set, ActiveSkill melee) { CoughBullet skill = set.GetSkill(SkillId.CoughBullet) as CoughBullet; if (skill == null) { return; } skill.chainEffect = false; }
public override void RestoreSkillChanges(SkillSet set, ActiveSkill melee) { CoughBullet skill = set.GetSkill(SkillId.CoughBullet) as CoughBullet; if (skill == null) { return; } skill.reuse += temp; }
public override void ApplySkillChanges(SkillSet set, ActiveSkill melee) { CoughBullet skill = set.GetSkill(SkillId.CoughBullet) as CoughBullet; if (skill == null) { return; } skill.returnBack = true; }
public override void ApplySkillChanges(SkillSet set, ActiveSkill melee) { CoughBullet skill = set.GetSkill(SkillId.CoughBullet) as CoughBullet; if (skill == null) { return; } temp = skill.reuse * 0.3f; skill.reuse -= temp; }