Beispiel #1
0
        public override void RestoreSkillChanges(SkillSet set, ActiveSkill melee)
        {
            CoughBullet skill = set.GetSkill(SkillId.CoughBullet) as CoughBullet;

            if (skill == null)
            {
                return;
            }

            skill.maxPenetratedTargets -= 1;
        }
Beispiel #2
0
        public override void RestoreSkillChanges(SkillSet set, ActiveSkill melee)
        {
            CoughBullet skill = set.GetSkill(SkillId.CoughBullet) as CoughBullet;

            if (skill == null)
            {
                return;
            }

            skill.chainEffect = false;
        }
Beispiel #3
0
        public override void RestoreSkillChanges(SkillSet set, ActiveSkill melee)
        {
            CoughBullet skill = set.GetSkill(SkillId.CoughBullet) as CoughBullet;

            if (skill == null)
            {
                return;
            }

            skill.reuse += temp;
        }
Beispiel #4
0
        public override void ApplySkillChanges(SkillSet set, ActiveSkill melee)
        {
            CoughBullet skill = set.GetSkill(SkillId.CoughBullet) as CoughBullet;

            if (skill == null)
            {
                return;
            }

            skill.returnBack = true;
        }
Beispiel #5
0
        public override void ApplySkillChanges(SkillSet set, ActiveSkill melee)
        {
            CoughBullet skill = set.GetSkill(SkillId.CoughBullet) as CoughBullet;

            if (skill == null)
            {
                return;
            }

            temp         = skill.reuse * 0.3f;
            skill.reuse -= temp;
        }