예제 #1
0
 private void delay_aftherShoot_ON_Tick(object sender, EventArgs e)
 {
     Core_2.Stop();
     Coredeafult.Stop();
     delay_aftherShoot_OFF.Start();
     delay_aftherShoot_ON.Stop();
 }
예제 #2
0
        private void holdlocation_Tick(object sender, EventArgs e)
        {
            if (checkBox4.Checked == true)
            {
                pharahHolder();
            }
            if (checkBox3.Checked == true)
            {
                statusreoload();
            }
            ushort down = 32768;
            ushort up   = 32768;

            if (checkBox2.Checked == true)
            {
                if ((GetAsyncKeyState(0X51) & up) == up)
                {
                    ultimatewait.Start();
                    Coredeafult.Stop();
                    Core_2.Stop();
                }
            }

            Process[] pname = Process.GetProcessesByName("Overwatch");
            if (pname.Length == 0)
            {
                Application.Exit();
            }
            decimal dee;

            dee = Shoot_delay.Value;
            Delay_BeforeShoot.Interval = Convert.ToInt32(dee);
        }
예제 #3
0
 private void ambiance_CheckBox1_CheckedChanged(object sender, EventArgs e)
 {
     if (ambiance_CheckBox1.Checked == true)
     {
         Coredeafult.Start();
         Core_2.Start();
     }
     else
     {
         Coredeafult.Stop();
         Core_2.Stop();
     }
 }