private static void SteamServerConnectFailure(SteamServerConnectFailure_t param) { CoopSteamServer.IsConnectedToSteam = false; if (CoopSteamServer.Failed != null) { CoopSteamServer.Failed(); CoopSteamServer.Shutdown(); } CoopSteamServer.Failed = null; CoopSteamServer.Connected = null; }
private static void SteamServersDisconnected(SteamServersDisconnected_t param) { CoopSteamServer.IsConnectedToSteam = false; Debug.Log("Server was disconnected from steam"); if (CoopSteamServer.Failed != null) { CoopSteamServer.Failed(); CoopSteamServer.Shutdown(); } CoopSteamServer.Failed = null; CoopSteamServer.Connected = null; }