private static void SteamServerConnectFailure(SteamServerConnectFailure_t param)
 {
     CoopSteamServer.IsConnectedToSteam = false;
     if (CoopSteamServer.Failed != null)
     {
         CoopSteamServer.Failed();
         CoopSteamServer.Shutdown();
     }
     CoopSteamServer.Failed    = null;
     CoopSteamServer.Connected = null;
 }
 private static void SteamServersDisconnected(SteamServersDisconnected_t param)
 {
     CoopSteamServer.IsConnectedToSteam = false;
     Debug.Log("Server was disconnected from steam");
     if (CoopSteamServer.Failed != null)
     {
         CoopSteamServer.Failed();
         CoopSteamServer.Shutdown();
     }
     CoopSteamServer.Failed    = null;
     CoopSteamServer.Connected = null;
 }