public void DrawQuery() { if (shape == null) { return; } ConvexCircle circle = shape as ConvexCircle; Gizmos.color = Color.yellow; float cx = circle.Radius * Mathf.Cos(0); float cy = circle.Radius * Mathf.Sin(0); Vector2 cpos = circle.Center + new Vector2(cx, cy); Vector2 cnewPos = cpos; Vector2 clastPos = cpos; for (float theta = 0.1f; theta < Mathf.PI * 2.0f; theta += 0.1f) { cx = circle.Radius * Mathf.Cos(theta); cy = circle.Radius * Mathf.Sin(theta); cnewPos = circle.Center + new Vector2(cx, cy); Gizmos.DrawLine(cpos, cnewPos); cpos = cnewPos; } Gizmos.DrawLine(cpos, clastPos); }
protected override void AgentAwake() { base.AgentAwake(); circle = new ConvexCircle(new Vector2(agentTransform.position.x, agentTransform.position.y), radius); }
public QtCircleQuery(Vector2 center, float radius) { shape = new ConvexCircle(center, radius); }
// Use this for initialization void Start() { c1 = new ConvexCircle(circle1Position, c1Radius); c2 = new ConvexCircle(circle2Position, c2Radius); }
// Use this for initialization void Start() { rect1 = new ConvexRect(rectCenter, rectSize); circle = new ConvexCircle(circlePosition, cRadius); }