public void LoadMask() { GameObject mask = Resources.Load <GameObject>(@"Prefabs\Mask"); mask = Instantiate(mask); mask.name = "Mask"; mask.GetComponent <RectTransform>().SetParent(GameObject.Find("Canvas").transform); Tools.ResetUI(mask); myMask = mask.GetComponent <Controller_Mask>(); }
//-------------------------------------------------- //Unity Cycle void Start() { myMask = GameObject.Find("Mask").GetComponent <Controller_Mask>(); }