/// <summary> /// Sets the bot's controller inputs. /// </summary> /// <param name="controller">The controller to set the inputs to.</param> /// <param name="index">The index of the bot's car.</param> public static void SetBotInput(Controller controller, int index) { FlatBufferBuilder builder = new FlatBufferBuilder(50); Offset <ControllerState> controllerStateOffset = ControllerState.CreateControllerState( builder, controller.Throttle, controller.Steer, controller.Pitch, controller.Yaw, controller.Roll, controller.Jump, controller.Boost, controller.Handbrake, controller.UseItem); Offset <PlayerInput> playerInputOffset = PlayerInput.CreatePlayerInput( builder, index, controllerStateOffset); builder.Finish(playerInputOffset.Value); byte[] bufferBytes = builder.SizedByteArray(); int status = UpdatePlayerInputFlatbuffer(bufferBytes, bufferBytes.Length); if (status > 0) { throw NewRLBotCoreException((RLBotCoreStatus)status); } }