void Start() { ENABLE_WIIMOTE = Wiimote.enableWiiMote (); // Initialize wiimote receiver // TODO(Douglas): Make this work for multiple controllers (if needed) ci = ControllerInterface.Instance; if (ENABLE_WIIMOTE) { receiver = WiimoteReceiver.Instance; receiver.connect (); while (true) { if (receiver.wiimotes.ContainsKey (1)) { ci.setController (1, receiver.wiimotes [1]); break; } } } }
void Start() { ENABLE_WIIMOTE = Wiimote.enableWiiMote(); // Initialize wiimote receiver // TODO(Douglas): Make this work for multiple controllers (if needed) ci = ControllerInterface.Instance; if (ENABLE_WIIMOTE) { receiver = WiimoteReceiver.Instance; receiver.connect(); while (true) { if (receiver.wiimotes.ContainsKey(1)) { ci.setController(1, receiver.wiimotes [1]); break; } } } }