void Update() { if (ci.MoveLeft(player)) { moveRawImage.texture = moveActiveIcon; } else if (ci.MoveRight(player)) { moveRawImage.texture = moveActiveIcon; } else { moveRawImage.texture = moveIcon; } if (ci.RotLeft(player)) { rotRawImage.texture = rotActiveIcon; } else if (ci.RotRight(player)) { rotRawImage.texture = rotActiveIcon; } else { rotRawImage.texture = rotIcon; } if (ci.MoveDownCombined()) { downRawImage.texture = downActiveIcon; } else if (ci.MoveDown(1)) { downRawImage.texture = downLeftIcon; } else if (ci.MoveDown(2)) { downRawImage.texture = downRightIcon; } else { downRawImage.texture = downIcon; } //moveRawImage.transform.eulerAngles = new Vector3(0, 0, -40 * ci.MoveTilt(player)); //rotRawImage.transform.eulerAngles = new Vector3(0, 0, -45 * ci.RotTilt(player)); }