public void Start() { controller = FindObjectOfType <ControllerInactivityDetector>(); controller.ControllerBecameActive += OnControllerBecameActive; controller.ControllerBecameInactive += OnControllerBecameInactive; canvasGroup = gameObject.AddComponent <CanvasGroup>(); canvasGroup.alpha = 1f; }
public void Start() { inactivityDetector = FindObjectOfType <ControllerInactivityDetector>(); gazePointer = FindObjectOfType <OVRGazePointer>(); }
public void Start() { detector = GetComponent <ControllerInactivityDetector>(); detector.ControllerBecameActive += OnControllerBecameActive; detector.ControllerBecameInactive += OnControllerBecameInactive; }