/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch_LayerLowest = new SpriteBatch(GraphicsDevice); SpriteBatch_HUD = new SpriteBatch(GraphicsDevice); lvl = new Level(Content, CurrentLevel); ThePlayer = new Player(Content, "Player/", 15, lvl.PlayerSpawnPosition); MyCamera = new Camera(GraphicsDevice.Viewport, lvl, ref ThePlayer); ThePlayer.SetSpawnPosition(lvl.PlayerSpawnPosition); ThePlayer.Respawn(); TheSoundPlayer = new SoundPlayer(Content); StaticSoundPlayer.SetSoundPlayer(ref TheSoundPlayer); TheSpawnableEffect_List = new SpawnableEffect_List(Content); StaticSpawnableEffect.SetSpawnableEffect_List(ref TheSpawnableEffect_List); TheGameHud = new GameHud(Content); // TODO: use this.Content to load your game content here }
public void TestDragonBreathOfFireAttackSound(GameHud material) { var buttonSpecialAttack = new InteractiveButton(CreateTheme(material), drawArea); AvatarSpecialAttackSoundSelector.PlaySpecialAttackSound(buttonSpecialAttack); }
void Start() { _menu = GetComponentInChildren <GameMenu>(); _hud = GetComponentInChildren <GameHud>(); _camEffects = Camera.main.GetComponent <CameraEffects>(); _camController = Camera.main.GetComponent <CameraController>(); _hud.FinalScoreMode(false); _hud.gameObject.SetActive(false); _menu.Show(OnStartNewGame, null); _introState = new IntroState(this) { TimeInState = 5, TimeAwake = 4f }; _unarmedState = new UnarmedState(this); _accState = new AccState(this); _powerUpState = new PowerUpState(this); _blockadesAndEnemiesState = new BlockadeAndEnemiesState(this); _aliensState = new AliensState(this); _pauseState = new PauseState(this); _aliensFinalState = new AliensFinalState(this); _accState.ExitState = _unarmedState; Spawner = new Spawner(GamePrefabs); Spawner.OnRewardEvent += (reward_pts) => { pts += reward_pts; _hud.SetPoints(pts); }; }
public GameHud getGameHUD() { if (gameHUD == null) { gameHUD = new GameHud(getBlockSelectMenu()); } return(gameHUD); }
public void StartGame() { bGameRunning = true; //enables the player Player.EnableCharacter(); GameHud.GetInstance().OnCountDownFinished(); }
/// <summary> /// called when start play button is pressed /// </summary> void StartGame() { if (!GameStarted) { // start game, trigger events, spawn in game hud GameStarted = true; _hud = Instantiate(_gameHudCanvasPrefab).GetComponent <GameHud>(); } }
private void Start() { Strategy = CreateStrategy(CreateRocketController()); Strategy.StartLevel(); Hud = (GameHud)HudBase.Instance; Hud.OnPauseOpened += Pause; Hud.OnPauseClosed += Resume; }
private void Awake() { //sets up the gamemode instance if (instance) { Destroy(this); } instance = this; }
private static Theme CreateTheme(GameHud buttonMaterial) { var material = ContentLoader.Load<Material>(buttonMaterial.ToString()); return new Theme { Button = material, ButtonMouseover = material, ButtonDisabled = material, ButtonPressed = material, }; }
public void CleanupGame() { Destroy(_gameBoard.gameObject); Destroy(_battle.gameObject); UIManager.Instance.CloseDialog(GameHud.DIALOG_ID); _gameHud = null; _currentNodeId = null; SceneManager.LoadScene("Main"); }
private static Theme CreateTheme(GameHud buttonMaterial) { var material = ContentLoader.Load <Material>(buttonMaterial.ToString()); return(new Theme { Button = material, ButtonMouseover = material, ButtonDisabled = material, ButtonPressed = material, }); }
public void Initialize(BattleStageData data, GameHud gameHud, GameBoard gameBoard) { _session = new Session(data); _gameHud = gameHud; _gameBoard = gameBoard; _gameBoard.OnTilesMatched += HandleOnTilesMatched; _gameBoard.OnTurnEnded += HandleOnTurnEnded; _enemyGameObject.GetComponent <SpriteRenderer>().sprite = data.EnemySprite; UpdateHUD(); }
/// <summary> /// Init this instance. /// </summary> public void Init() { isRevived = false; GameData.isBirdLive = true; isDieDelay = false; eggRoot = new GameObject("EggRoot"); GameObject hudMenuObject = GameObject.FindGameObjectWithTag(Constants.TAG_GAME_HUD); if (hudMenuObject != null) { gameHudMenu = hudMenuObject.GetComponent <GameHud>(); } // eggID = (int)BackGroundManager.Instance.GetThemeID(); string eggName = "Egg_" + GameData.currentBirdId; currentEgg = Instantiate(Resources.Load("Prefabs/AllEggs/" + eggName), new Vector3(0, 20, 0), Quaternion.identity) as GameObject; currentEgg.name = "EggMasterCopy"; currentEgg.transform.parent = eggRoot.transform; eggCount = 0; birdTransform = transform; birdAnimator = transform.GetComponent <Animator>(); forwardMovementSpeed = Utility.GetBirdInitialSpeed(); // Debug.Log("Witdth = " + Screen.width +" Screen hieght = "+ Screen.height); // Debug.Log("forwardMovementSpeed = " + forwardMovementSpeed + "World wodth = "+ Utility.WorldWidth()); //Adjust Speed w.r.t screen aspect ratio float aspectRatio = (float)Screen.width / (float)Screen.height; float referenceRatio = 1280 / 800.0f; // Debug.Log("aspectRatio= " + aspectRatio + " referenceRatio = "+ referenceRatio ); if (aspectRatio < referenceRatio) { // forwardMovementSpeed = forwardMovementSpeed*(referenceRatio/aspectRatio); // Debug.Log("Modified forwardMovementSpeed = "+ forwardMovementSpeed); } flyingPos = Utility.GetBirdFlyingPosition(); menuBirdPosition = Utility.GetBirdMenuPosition(); transitionDirection = flyingPos - menuBirdPosition; gravityScale = 2.5f; // 1.35f; // if(GameData.isRetry) // { // Invoke("Menu", 0.10f); // } // else // { // Invoke("Menu", 1.0f); // } }
public PlayStrategy(RocketController rocketController) { RocketController = rocketController; RocketController.OnRocketDied += EndLevel; Config = GameInstance.Instance.Config; Camera = new FollowCamera(RocketController.Rocket.gameObject); Hud = (GameHud)HudBase.Instance; CheckpointsManager = new CheckpointsManager(); CheckpointsManager.OnCheckpointActivated += UpdateCheckpointScore; CheckpointsManager.GenerateCheckpoints(Config.CheckpointsCount, Config.StartCheckpointScore, Config.CheckpointsInterval); State = SaveSystem.LoadState(); }
//Shows game over to the player. void GameOver(string Reason) { //set the game as not running bGameRunning = false; //if the players high score is lower then their current score, set the new high score if (HighScore.HighScore < distancedTraveled) { HighScore.HighScore = (int)distancedTraveled; } //Show UI to show Game Over; GameHud Hud = GameHud.GetInstance(); Hud.ShowGameOver(Reason, (int)distancedTraveled, HighScore.HighScore); }
/// <summary> /// Called after completion of a command is finished execuing until all the queued messages are processed. /// When no queued Actions left, it ends the turn for the Active player and clears player/turn specific data. /// </summary> private void OnActionCompletedCallback(Component sender, bool isSuccess) { if (!isSuccess) { GameHud gameHud = GuiManager.Instance.CurrentState as GameHud; if (gameHud != null) { gameHud.ShowPopup(sender.name + " has failed!", new Vector2(0.5f, 0.5f), Color.red); } } if (_queuedActions.Count > 0) { _queuedActions.Dequeue().Invoke(); } else { TryGameOver(); if (CurrentGameState == GameState.GameOver) { return; } Ability ability = sender as Ability; if (ability && ability.IsPassive) { return; } ResetActiveHexes(); _selectedHex = null; TurnManager.Instance.EndTurn(); while (true) { _activeUnit = TurnManager.Instance.GetActivePlayer().GetNextUnit(); //Unit might be dead but delayed. Check IsDead. //If the player has not Available units we should not be here at all. (TryGameOver handles that.) //Therefore we don't have to check for a case of infinite-loop. if (!_activeUnit.IsDead) { break; } } _selectedHex = _activeUnit.GetHexTile(_hexGrid); SelectHex(_selectedHex); } }
/// <summary> /// Creates a new CubeScreen. /// </summary> /// <param name="game">Game the CubeScreen should be associated with.</param> /// <param name="cube">Cube the screen should display.</param> public CubeScreen( CubeGame game, Cube cube ) : base(game) { Cube = cube; Cube.Screen = this; Hud = new GameHud( this ); Camera = new Camera( Game ); Cube.UpdateOrder = 2; Hud.UpdateOrder = 2; Hud.DrawOrder = 2; Camera.UpdateOrder = 2; Components.Add( Hud ); Components.Add( Cube ); Components.Add( Camera ); }
private void StartGame() { // Initialize Game HUD _gameHud = UIManager.Instance.OpenDialog(GameHud.DIALOG_ID) as GameHud; TileRecipe recipe = _recipeManager.GetRecipe(_gameTileData); // Create the gameboard and battle GameObject gameBoard = GameObject.Instantiate(_gameBoardPrefab); _gameBoard = gameBoard.GetComponent <GameBoard>(); GameObject battle = GameObject.Instantiate(_battlePrefab); _battle = battle.GetComponent <Battle>(); // Initialize battle manager _battle.Initialize(gameStageData, _gameHud, _gameBoard); // Initialize game board _gameBoard.Initialize(_gameTileData, _battle, _gameHud, recipe); }
public override void OnInit() { base.OnInit(); // UI생성 this.hud = ObjectPoolManager.inst.New <GameHud>(PrefabPath.UI.GameHUD); this.hud.transform.position = new Vector3(0, -10000, 0); this.hud.Init(this.unit); // 카메라 초기화 PlayerCamera.current.ResetRotation(this.unit.transform.eulerAngles); PlayerCamera.current.FollowUnit(this.unit.transform); this.aimAnimating = false; // 상호작용 아이콘 초기화 this.interactionIcon = ObjectPoolManager.inst.New <InteractionIcon>(PrefabPath.UI.InteractionIcon); this.interactionIcon.gameObject.SetActive(false); // 커서 상태 잠금 Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; }
public void LoadLevel() { string[] tmxFiles = TmxFilesLoader.GetTmxFileNames("Level*.tmx"); var mapData = TiledMapParserExtended.MapParser.ReadMap(tmxFiles[0]); _level = new BaseLevel(_caveLevelMap, _cam); AddChild(_level); _gameHud = new GameHud(_level, _cam); DebugDrawBoundBox.level = _level; foreach (var sprite in _level.GetChildren().Where(s => s is Sprite)) { DebugDrawBoundBox.AddSprite((Sprite)sprite); } foreach (var sprite in _gameHud.GetChildrenRecursive().Where(s => s is Sprite)) { DebugDrawBoundBox.AddSprite((Sprite)sprite); } }
public void Initialize(List <WeaponTileData> tileData, Battle battle, GameHud gameHud, TileRecipe recipe) { _equippedTileData = tileData; _battle = battle; _gameHud = gameHud; _recipe = recipe; _gameHud.SetupRecipeChargeHud(this, _recipe, RecipeSkillButtonTapped); // 0, 0 is the bottom left corner tile for (int w = 0; w < BOARD_WIDTH; w++) { for (int h = 0; h < BOARD_HEIGHT; h++) { BaseTileData data = PickRandomTileData(); // This can be done in a less dumb way later while (CheckForMatchAtCoordsOnInitializing(data, w, h)) { data = PickRandomTileData(); } CreateTileAtCoords(data, w, h); } } }
// Use this for initialization void Start() { switches = GameObject.FindGameObjectsWithTag("Switch"); gameHud = GameObject.Find("GameHud").GetComponent <GameHud>(); }
private void Start() { GMode = GetComponent <GMode>(); _camera = Camera.main; GHUD = GetComponent <GameHud>(); }
private void CreateHud() { _gameHud = new GameHud(ImageManager.loadSystem("IconsSpritesheet")); _gameHud.SetPosition(new Vector2(5, 5), new Vector2(SceneManager.Instance.VirtualSize.X - 45, 5)); }
//----------------------//------------------------// public override void LoadContent() { base.LoadContent(); var viewportSize = SceneManager.Instance.VirtualSize; // Camera init _camera = new Camera2D(SceneManager.Instance.ViewportAdapter); // Player init _player = new Player(ImageManager.loadCharacter("Player")); // Projectiles init _projectilesTextures = new Dictionary <string, Texture2D>() { { "snowball", ImageManager.loadProjectile("Snowball") }, }; _projectiles = new List <GameProjectile>(); _projectilesColliderTexture = new Texture2D(SceneManager.Instance.GraphicsDevice, 1, 1); _projectilesColliderTexture.SetData(new Color[] { Color.Orange }); // Enemies init _enemies = new List <EnemyBase>(); var ghostTexture = ImageManager.loadCharacter("Ghost"); var birdTexture = ImageManager.loadCharacter("Bird"); _ghost = new Ghost(ghostTexture); _bird = new Bird(birdTexture); // Background init _backgroundTexture = ImageManager.loadScene("sceneMap", "Background"); // Hud init _gameHud = new GameHud(); // Particles init var particleTexture = new Texture2D(SceneManager.Instance.GraphicsDevice, 1, 1); particleTexture.SetData(new[] { Color.White }); ParticlesInit(new TextureRegion2D(particleTexture)); _blizzardTriggerPosition = new Vector2(viewportSize.X / 2 - 50.0f, -50.0f); // Spawn Manager init _enemiesSpawnManager = new EnemiesSpawnManager(); _enemiesSpawnManager.Start(); // Load the map LoadMap(MapManager.FirstMap); // Crystal init var mapSize = new Vector2(MapManager.Instance.MapWidth, MapManager.Instance.MapHeight); var crystalPosition = new Vector2(mapSize.X / 2 - 48, 96); _crystal = new GameCrystal(crystalPosition, ImageManager.loadCharacter("Crystal")); // Wave Clear init var textWidth = SceneManager.Instance.GameFontBig.MeasureString(WaveClearText).Width; var x = (viewportSize.X - textWidth) / 2; _waveClearInitialPosition = new Vector2(x, viewportSize.Y / 2 - 70); _waveClearPosition = _waveClearInitialPosition; // SE init var ambienceSe = SoundManager.LoadSe("Ambience"); _ambienceSei = ambienceSe.CreateInstance(); _ambienceSei.IsLooped = true; _ambienceSei.Play(); SoundManager.StartBgm(SoundManager.BGMType.Default); }
private IEnumerator ArmyBuild() { int armySize = LoadArmyData(); //Give everyone else time to register to events. yield return(null); CurrentGameState = GameState.ArmyBuild; GameHud gameHud = GuiManager.Instance.CurrentState as GameHud; for (int i = 0; i < armySize; i++) { int turn = TurnManager.Instance.CurrentTurn; Vector2 topLeftHex = Camera.main.WorldToScreenPoint(_hexGrid.GetWorldPositionOfHex(_hexGrid.GetHexTileDirect(0, 0).Coord)); Vector2 bottomRightHex = Camera.main.WorldToScreenPoint( _hexGrid.GetWorldPositionOfHex( _hexGrid.GetHexTileDirect(_hexGrid.WidthInHexes - 1, _hexGrid.HeightInHexes - 1).Coord)); float yMax = topLeftHex.y; float yMin = bottomRightHex.y; float xMax = bottomRightHex.x; float xMin = topLeftHex.x; while (turn == TurnManager.Instance.CurrentTurn) { SelectedUnit = TurnManager.Instance.GetActivePlayer().GetNextUnit(); _selectedUnit.gameObject.SetActive(true); gameHud.ShowPopup("Place Unit", new Vector2(0.5f, 0.5f), Color.white); Vector3 refPosition; Func <float, float, float> limitFunction; if (TurnManager.Instance.GetActivePlayer().Id % 2 == 0) { for (int r = 0; r < _maxSpawnDistance; r++) { for (int q = 0; q < _hexGrid.GetRowLenght(r); q++) { HexTile hexTile = _hexGrid.GetHexTileDirect(q, r); hexTile.HighlightTile(); _hexTileCache.Add(CACHE_OTHER, hexTile); } } refPosition = _hexGrid.GetWorldPositionOfHex( _hexGrid.GetHexTileDirect((int)(_hexGrid.WidthInHexes / 2f), _maxSpawnDistance - 1).Coord); limitFunction = Mathf.Min; } else { for (int r = _hexGrid.HeightInHexes - _maxSpawnDistance; r < _hexGrid.HeightInHexes; r++) { for (int q = 0; q < _hexGrid.GetRowLenght(r); q++) { HexTile hexTile = _hexGrid.GetHexTileDirect(q, r); hexTile.HighlightTile(); _hexTileCache.Add(CACHE_OTHER, hexTile); } } refPosition = _hexGrid.GetWorldPositionOfHex( _hexGrid.GetHexTileDirect((int)(_hexGrid.WidthInHexes / 2f), _hexGrid.HeightInHexes - _maxSpawnDistance).Coord); limitFunction = Mathf.Max; } float xPlayerLimit = Camera.main.WorldToScreenPoint(refPosition).x; Transform selectedUnitTransform = _selectedUnit.transform; selectedUnitTransform.position = refPosition; //Wait until player places the Unit. while (_selectedUnit != null) { Vector2 rayPos = new Vector2(limitFunction(xPlayerLimit, Mathf.Clamp(Input.mousePosition.x, xMin, xMax)), Mathf.Clamp(Input.mousePosition.y, yMin, yMax)); Ray ray = Camera.main.ScreenPointToRay(rayPos); RaycastHit hit; if (Physics.Raycast(ray, out hit)) { selectedUnitTransform.position = hit.point; } yield return(null); } TurnManager.Instance.EndTurn(); ResetActiveHexes(); } } WaitForSeconds wait = new WaitForSeconds(1f); for (int i = 3; i >= 0; i--) { gameHud.ShowPopup(i == 0 ? "Battle!" : i.ToString(), new Vector2(0.5f, 0.5f), Color.white); yield return(wait); } CurrentGameState = GameState.Battle; _activeUnit = TurnManager.Instance.GetActivePlayer().GetNextUnit(); _selectedHex = _activeUnit.GetHexTile(_hexGrid); SelectHex(_selectedHex); }
void Awake() { Instance = this; DontDestroyOnLoad(this); if (String.IsNullOrEmpty(gameApiKey)) { Debug.LogError("GAMEhud not configured. Please set your game_api_key that you received from GAMEhud on the GAMEhud object."); return; } Application.RegisterLogCallback(GameHudEventQueue.UnityLog); }
public void Initialize() { Hud = new GameHud(); }
void Awake() { Instance = this; _menuButton.onClick.AddListener(() => SceneChanger.Instance.RestartCurrentScene()); }
void Start() { _menu = GetComponentInChildren<GameMenu>(); _hud = GetComponentInChildren<GameHud>(); _camEffects = Camera.main.GetComponent<CameraEffects>(); _camController = Camera.main.GetComponent<CameraController>(); _hud.FinalScoreMode(false); _hud.gameObject.SetActive(false); _menu.Show(OnStartNewGame, null); _introState = new IntroState(this) { TimeInState = 5, TimeAwake = 4f }; _unarmedState = new UnarmedState(this); _accState = new AccState(this); _powerUpState = new PowerUpState(this); _blockadesAndEnemiesState = new BlockadeAndEnemiesState(this); _aliensState = new AliensState(this); _pauseState = new PauseState(this); _aliensFinalState = new AliensFinalState(this); _accState.ExitState = _unarmedState; Spawner = new Spawner(GamePrefabs); Spawner.OnRewardEvent += (reward_pts) => { pts += reward_pts; _hud.SetPoints(pts); }; }