void OnTriggerEnter2D(Collider2D other) //Para el trigger
 {
     if (other.gameObject.name.Equals("Luci"))
     {
         ControlLuci controlLuci = other.gameObject.GetComponent <ControlLuci>();
         animEnem.SetTrigger("Atacar");
         if (controlLuci != null)
         {
             controlLuci.RecibirAtaque();
         }
     }
     else
     {
         Flip();
     }
 }
예제 #2
0
 void Start()
 {
     ctr = GameObject.Find("Luci").GetComponent <ControlLuci>();
 }