void OnTriggerEnter2D(Collider2D other) //Para el trigger { if (other.gameObject.name.Equals("Luci")) { ControlLuci controlLuci = other.gameObject.GetComponent <ControlLuci>(); animEnem.SetTrigger("Atacar"); if (controlLuci != null) { controlLuci.RecibirAtaque(); } } else { Flip(); } }
void Start() { ctr = GameObject.Find("Luci").GetComponent <ControlLuci>(); }