/* Player picks up the key */ private void OnTriggerEnter(Collider coll) { //coll = GetComponent<Collider> (); if (coll.gameObject == player) { playClip = true; if (clock == null && GetComponent <Timer> () != null) { clock = GetComponent <Timer> (); } currentLevel = SceneManager.GetActiveScene().name; //attempts = handler.getAttempts (); timeToComplete = (int)clock.getTotalSeconds(); string path = currentLevel + ".Attempts.KeysCollected.Time"; UpdateProgress.ProgressUpdate(path, attempts, timeToComplete); GetPlayerData.GetData(attempts, timeToComplete, 1); // DoBeep(); diamond.SetActive(false); print("Key has been picked up 1"); level2.displayPopUp(); } }
/* Player picks up the key */ private void OnTriggerEnter(Collider coll) { //coll = GetComponent<Collider> (); if (coll.gameObject == player) { DoBeep(); diamond.SetActive(false); print("Key has been picked up 1"); level2.displayPopUp(); } }