private void lnkSpanish_Click(object sender, RoutedEventArgs e) { Thread.CurrentThread.CurrentCulture = Thread.CurrentThread.CurrentUICulture = new System.Globalization.CultureInfo("es"); Helpers.ResourceWrapper res = this.localizationProxy.DataContext as Helpers.ResourceWrapper; res.UpdateBinding(); ContentFrame.Refresh(); }
public void RefreshContent() { RefreshGamesList(); if (ContentFrame.CurrentSourcePageType == typeof(HomePage)) { (ContentFrame.Content as HomePage).Refresh(); } else if (ContentFrame.CurrentSourcePageType == typeof(GameDetails)) { (ContentFrame.Content as GameDetails).Refresh(); } ContentFrame.Refresh(); }
private void GraphicsSettingsButton_OnClick(object sender, RoutedEventArgs e) { // Show DXEngineSettingsWindow where user can change graphics adapter and quality settings // DXEngineSettingsWindow is defined in Ab3d.DirectX.Client.Settings project that is available with full source code var dxEngineSettingsWindow = new DXEngineSettingsWindow(); dxEngineSettingsWindow.Owner = this; if (DXEngineSettings.Current.GraphicsProfiles != null && DXEngineSettings.Current.GraphicsProfiles.Length > 0) { dxEngineSettingsWindow.SelectedGraphicsProfile = DXEngineSettings.Current.GraphicsProfiles[0]; } else { dxEngineSettingsWindow.SelectedGraphicsProfile = null; } dxEngineSettingsWindow.SelectedDpiScale = _selectedDpiScale; dxEngineSettingsWindow.SelectedMaxBackgroundThreadsCount = MaxBackgroundThreadsCount; dxEngineSettingsWindow.ShowDialog(); GraphicsProfile selectedGraphicsProfile = dxEngineSettingsWindow.SelectedGraphicsProfile; ShowGraphicsProfile(selectedGraphicsProfile, dxViewportView: null); // Save the selected GraphicsProfile to application settings DXEngineSettings.Current.SaveGraphicsProfile(selectedGraphicsProfile); _selectedDpiScale = dxEngineSettingsWindow.SelectedDpiScale; MaxBackgroundThreadsCount = dxEngineSettingsWindow.SelectedMaxBackgroundThreadsCount; // Now create an array of GraphicsProfile from selectedGraphicsProfiles // If selectedGraphicsProfiles is hardware GraphicProfile, than we will also add software and WPF 3D rendering as fallback to the array DXEngineSettings.Current.GraphicsProfiles = DXEngineSettings.Current.SystemCapabilities.CreateArrayOfRecommendedGraphicsProfiles(selectedGraphicsProfile); if (ContentFrame.Content != null) { ContentFrame.Refresh(); // This will reload the current sample with the new graphics settings } }
public void Refresh() { ContentFrame.Refresh(); }