static object PerformMemberwiseClone(ref object o) { var ins = new UnityEngine.SceneManagement.UnloadSceneOptions(); ins = (UnityEngine.SceneManagement.UnloadSceneOptions)o; return(ins); }
static StackObject *UnloadSceneAsync_29(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.SceneManagement.UnloadSceneOptions @options = (UnityEngine.SceneManagement.UnloadSceneOptions) typeof(UnityEngine.SceneManagement.UnloadSceneOptions).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.SceneManagement.Scene @scene = (UnityEngine.SceneManagement.Scene) typeof(UnityEngine.SceneManagement.Scene).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = UnityEngine.SceneManagement.SceneManager.UnloadSceneAsync(@scene, @options); object obj_result_of_this_method = result_of_this_method; if (obj_result_of_this_method is CrossBindingAdaptorType) { return(ILIntepreter.PushObject(__ret, __mStack, ((CrossBindingAdaptorType)obj_result_of_this_method).ILInstance)); } return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }
static void WriteBackInstance(CSHotFix.Runtime.Enviorment.AppDomain __domain, StackObject *ptr_of_this_method, IList <object> __mStack, ref UnityEngine.SceneManagement.UnloadSceneOptions instance_of_this_method) { ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); switch (ptr_of_this_method->ObjectType) { case ObjectTypes.Object: { __mStack[ptr_of_this_method->Value] = instance_of_this_method; } break; case ObjectTypes.FieldReference: { var ___obj = __mStack[ptr_of_this_method->Value]; if (___obj is ILTypeInstance) { ((ILTypeInstance)___obj)[ptr_of_this_method->ValueLow] = instance_of_this_method; } else { var t = __domain.GetType(___obj.GetType()) as CLRType; t.SetFieldValue(ptr_of_this_method->ValueLow, ref ___obj, instance_of_this_method); } } break; case ObjectTypes.StaticFieldReference: { var t = __domain.GetType(ptr_of_this_method->Value); if (t is ILType) { ((ILType)t).StaticInstance[ptr_of_this_method->ValueLow] = instance_of_this_method; } else { ((CLRType)t).SetStaticFieldValue(ptr_of_this_method->ValueLow, instance_of_this_method); } } break; case ObjectTypes.ArrayReference: { var instance_of_arrayReference = __mStack[ptr_of_this_method->Value] as UnityEngine.SceneManagement.UnloadSceneOptions[]; instance_of_arrayReference[ptr_of_this_method->ValueLow] = instance_of_this_method; } break; } }
static int UnloadSceneAsync(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1 && TypeChecker.CheckTypes <int>(L, 1)) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); UnityEngine.AsyncOperation o = UnityEngine.SceneManagement.SceneManager.UnloadSceneAsync(arg0); ToLua.PushObject(L, o); return(1); } else if (count == 1 && TypeChecker.CheckTypes <string>(L, 1)) { string arg0 = ToLua.ToString(L, 1); UnityEngine.AsyncOperation o = UnityEngine.SceneManagement.SceneManager.UnloadSceneAsync(arg0); ToLua.PushObject(L, o); return(1); } else if (count == 1 && TypeChecker.CheckTypes <UnityEngine.SceneManagement.Scene>(L, 1)) { UnityEngine.SceneManagement.Scene arg0 = StackTraits <UnityEngine.SceneManagement.Scene> .To(L, 1); UnityEngine.AsyncOperation o = UnityEngine.SceneManagement.SceneManager.UnloadSceneAsync(arg0); ToLua.PushObject(L, o); return(1); } else if (count == 2 && TypeChecker.CheckTypes <int, UnityEngine.SceneManagement.UnloadSceneOptions>(L, 1)) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); UnityEngine.SceneManagement.UnloadSceneOptions arg1 = (UnityEngine.SceneManagement.UnloadSceneOptions)ToLua.ToObject(L, 2); UnityEngine.AsyncOperation o = UnityEngine.SceneManagement.SceneManager.UnloadSceneAsync(arg0, arg1); ToLua.PushObject(L, o); return(1); } else if (count == 2 && TypeChecker.CheckTypes <string, UnityEngine.SceneManagement.UnloadSceneOptions>(L, 1)) { string arg0 = ToLua.ToString(L, 1); UnityEngine.SceneManagement.UnloadSceneOptions arg1 = (UnityEngine.SceneManagement.UnloadSceneOptions)ToLua.ToObject(L, 2); UnityEngine.AsyncOperation o = UnityEngine.SceneManagement.SceneManager.UnloadSceneAsync(arg0, arg1); ToLua.PushObject(L, o); return(1); } else if (count == 2 && TypeChecker.CheckTypes <UnityEngine.SceneManagement.Scene, UnityEngine.SceneManagement.UnloadSceneOptions>(L, 1)) { UnityEngine.SceneManagement.Scene arg0 = StackTraits <UnityEngine.SceneManagement.Scene> .To(L, 1); UnityEngine.SceneManagement.UnloadSceneOptions arg1 = (UnityEngine.SceneManagement.UnloadSceneOptions)ToLua.ToObject(L, 2); UnityEngine.AsyncOperation o = UnityEngine.SceneManagement.SceneManager.UnloadSceneAsync(arg0, arg1); ToLua.PushObject(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.SceneManagement.SceneManager.UnloadSceneAsync")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }