private void SendCommandButton_Click(object sender, RoutedEventArgs e) { TheServer.SendCommand(CommandTextBox.Text); ConsoleLogTextBox.AppendText($"SYSTEM COMMAND SENT : {CommandTextBox.Text}"); ConsoleLogTextBox.AppendText(Environment.NewLine); ConsoleLogTextBox.ScrollToEnd(); CommandTextBox.Clear(); }
private void BGWorker_ProgressChanged(object sender, ProgressChangedEventArgs e) { string s = (string)e.UserState; ConsoleLogTextBox.AppendText(s); ConsoleLogTextBox.AppendText(Environment.NewLine); ConsoleLogTextBox.ScrollToEnd(); CheckPlayerConnection(s); CheckPlayerDisconnect(s); if (UpdatePlayers == true) { UpdatePlayerList(s); } }
private void StopServerButton_Click(object sender, RoutedEventArgs e) { timer.Stop(); TestRamTimer.Stop(); TheServer.StopServer(); UptimeStatusLabel.Content = "Server Offline"; ServerUptimeLabel.Content = ""; System.Windows.Forms.MessageBox.Show($"Server has been shutdown after {timeToDisplay}.", "Server shutdown", MessageBoxButtons.OK, MessageBoxIcon.Stop); StartServerButton.IsEnabled = true; StopServerButton.IsEnabled = false; ConsoleLogTextBox.Clear(); CommandTextBox.IsEnabled = false; SendCommandButton.IsEnabled = false; SelectedPlayerActionButton.IsEnabled = false; CanvasGraph.Children.Clear(); InitalizeRamGraphArray(); TotalrRamLabel.Content = "Memoery Usage : "; }