Ejemplo n.º 1
0
 private void SendCommandButton_Click(object sender, RoutedEventArgs e)
 {
     TheServer.SendCommand(CommandTextBox.Text);
     ConsoleLogTextBox.AppendText($"SYSTEM COMMAND SENT : {CommandTextBox.Text}");
     ConsoleLogTextBox.AppendText(Environment.NewLine);
     ConsoleLogTextBox.ScrollToEnd();
     CommandTextBox.Clear();
 }
Ejemplo n.º 2
0
        private void BGWorker_ProgressChanged(object sender, ProgressChangedEventArgs e)
        {
            string s = (string)e.UserState;

            ConsoleLogTextBox.AppendText(s);
            ConsoleLogTextBox.AppendText(Environment.NewLine);
            ConsoleLogTextBox.ScrollToEnd();
            CheckPlayerConnection(s);
            CheckPlayerDisconnect(s);
            if (UpdatePlayers == true)
            {
                UpdatePlayerList(s);
            }
        }
Ejemplo n.º 3
0
 private void StopServerButton_Click(object sender, RoutedEventArgs e)
 {
     timer.Stop();
     TestRamTimer.Stop();
     TheServer.StopServer();
     UptimeStatusLabel.Content = "Server Offline";
     ServerUptimeLabel.Content = "";
     System.Windows.Forms.MessageBox.Show($"Server has been shutdown after {timeToDisplay}.", "Server shutdown", MessageBoxButtons.OK, MessageBoxIcon.Stop);
     StartServerButton.IsEnabled = true;
     StopServerButton.IsEnabled  = false;
     ConsoleLogTextBox.Clear();
     CommandTextBox.IsEnabled             = false;
     SendCommandButton.IsEnabled          = false;
     SelectedPlayerActionButton.IsEnabled = false;
     CanvasGraph.Children.Clear();
     InitalizeRamGraphArray();
     TotalrRamLabel.Content = "Memoery Usage : ";
 }