예제 #1
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 public override OutputMap[] Outputs(ConnectionMapper connections) => new[]
 {
     connections.Connect(ref Template.Owner, ref Owner),
     connections.Connect(ref Template.Building, ref Building)
 };
예제 #2
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 public override InputMap[] Inputs(ConnectionMapper connections) => new[]
 {
     connections.Connect(ref Template.Value, ref Value),
 };
예제 #3
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 public override InputMap[] Inputs(ConnectionMapper graph) => new[]
 {
     graph.Connect(ref Template.Repetitions, ref Repetitions),
 };
예제 #4
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 public override OutputMap[] Outputs(ConnectionMapper connections) => new[]
 {
     connections.Connect(ref Template.Output, ref Output)
 };
예제 #5
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 public override InputMap[] Inputs(ConnectionMapper connections) => new[]
 {
     connections.Connect(ref Template.Character, ref Character),
 };
예제 #6
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 public override OutputMap[] Outputs(ConnectionMapper connections) => new[]
 {
     connections.Connect(ref Template.Neighbours, ref Neighbours),
 };
예제 #7
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 public override InputMap[] Inputs(ConnectionMapper connections) => new[]
 {
     connections.Connect(ref Template.Building, ref Building)
 };
예제 #8
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 public override OutputMap[] Outputs(ConnectionMapper connections) => new[]
 {
     connections.Connect(ref Template.Players, ref Players),
     connections.Connect(ref Template.Building, ref Building)
 };