internal NetConnection CreateConnection(Direction direction, Socket socket, ConnectionConfirmed confirmedAction = null) { NetConnection connection = Create(direction, socket, confirmedAction); if (connection == null) { return(null); } OnConnectionCreated?.Invoke(null, new NetConnectionCreatedEventArgs(connection)); return(connection); }
public NetConnection(Direction direction, Socket socket, ConnectionConfirmed confirmdAction = null) { Direction = direction; Socket = socket; RemoteEndPoint = Socket.RemoteEndPoint; ConnectionConfirmed = confirmdAction; CancellationToken = new CancellationTokenSource(); ConnectionState = ConnectionState.Handshake; IsConnected = true; PacketWriteQueue = new BlockingCollection <byte[]>(); }
public NetConnection(PacketDirection packetDirection, Socket socket, ConnectionConfirmed confirmdAction = null) { PacketDirection = packetDirection; Socket = socket; RemoteEndPoint = Socket.RemoteEndPoint; ConnectionConfirmed = confirmdAction; CancellationToken = new CancellationTokenSource(); ConnectionState = ConnectionState.Handshake; IsConnected = true; PacketWriteQueue = new BlockingCollection <EnqueuedPacket>(); //HandlePacketQueue = new BlockingCollection<TemporaryPacketData>(); }
public NetConnection(Direction direction, Socket socket, ConnectionConfirmed confirmdAction = null, DedicatedThreadPool threadPool = null) { Direction = direction; Socket = socket; RemoteEndPoint = Socket.RemoteEndPoint; ThreadPool = threadPool; ConnectionConfirmed = confirmdAction; CancellationToken = new CancellationTokenSource(); ConnectionState = ConnectionState.Handshake; IsConnected = true; PacketWriteQueue = new BlockingCollection <EnqueuedPacket>(); HandlePacketQueue = new BlockingCollection <TemporaryPacketData>(); }
protected override NetConnection Create(Direction direction, Socket socket, ConnectionConfirmed confirmedAction = null) { return(new MCNetConnection(Server, direction, socket)); }
protected virtual NetConnection Create(Direction direction, Socket socket, ConnectionConfirmed confirmedAction = null) { NetConnection conn = new NetConnection(direction, socket, confirmedAction); return(conn); }