예제 #1
0
 bool IsObjectFree(SceneObjectAR objectAR)
 {
     if (objectAR.mesh.enabled)
     {
         return(false);
     }
     else
     {
         return(true);
     }
 }
예제 #2
0
    public void SpawnMouse()
    {
        SceneObjectAR sceneObject = GetFreeSpot(objectsAR);

        if (sceneObject != null)
        {
            Transform transformToSpawn = sceneObject.rootTransform;

            GameObject mouseInstantiated = Instantiate(mouse, transformToSpawn.position, referenceTransform.rotation);
            mouseInstantiated.transform.SetParent(mainTarget.transform);
            mouseInstantiated.SetActive(true);
        }
    }