// Update is called once per frame void Update() { if (TimeoutFramecounter == 0) { // Mic Stuff //get mic volume samples int dec = 64; float[] waveData = new float[dec]; int micPosition = Microphone.GetPosition(null) - (dec + 1); // null means the first microphone microphoneInput.GetData(waveData, micPosition); // Getting a peak on the samples float levelMax = 0; for (int i = 0; i < dec; i++) { float wavePeak = waveData[i] * waveData[i]; if (levelMax < wavePeak) { levelMax = wavePeak; } } // Normalise the input to a nice 0-1ish level number float level = Mathf.Sqrt(Mathf.Sqrt(levelMax)); if (level > sensitivity / 100) { CountdownTimer countdownTimer = theTime.GetComponent <CountdownTimer>(); Congratulations congrats = runner.GetComponent <Congratulations>(); Debug.Log(congrats.gameRunning); if (countdownTimer.timeLeft > 0 && congrats.gameRunning) { GameObject shootingBullet = objectPooler.GetPooledObject(); shootingBullet.SetActive(true); shootingBullet.transform.rotation = objectPooler.objectToPool.transform.rotation; shootingBullet.transform.position = objectPooler.objectToPool.transform.position; Rigidbody shootingBulletRigidbody = shootingBullet.GetComponent <Rigidbody>(); shootingBulletRigidbody.AddForce(Camera.main.transform.forward * speed); // Don't shoot again until the TimeoutFrameCounter is reaced. TimeoutFramecounter = 1; } } // Increment to continue the timeout } else if (TimeoutFramecounter > 0) { TimeoutFramecounter++; } // If we've reached our timeout, go ahead and run on the next frame if (TimeoutFramecounter > timeoutFrames) { TimeoutFramecounter = 0; } }
private void Collider2D_Tick(object sender, EventArgs e) { //Bricks collider if (GameData.gameInitiated) { int xAxis = 10; int yAxis = 4; for (int j = yAxis - 1; j >= 0; j--) { for (int i = 0; i < xAxis; i++) { if (bricksMatrix[i, j] != null) { if (mario.Bounds.IntersectsWith(bricksMatrix[i, j].Bounds)) { bricksMatrix[i, j].hits--; if (bricksMatrix[i, j].hits == 1) { bricksMatrix[i, j].BackgroundImage = Image.FromFile("../../Resources/Bricks/brokenBrick.png"); player.score = Convert.ToString($"Score: {Convert.ToInt32(player.score.Substring(6)) + 100}"); } else { Controls.Remove(bricksMatrix[i, j]); bricksMatrix[i, j] = null; player.score = Convert.ToString($"Score: {Convert.ToInt32(player.score.Substring(6)) + 100}"); number_of_bricks--; if (number_of_bricks == 0) { StaticAttributes.finished = true; var NewScore = (Convert.ToInt32(player.time.Substring(5)) + Convert.ToInt32(player.score.Substring(6))) * (Convert.ToInt32(player.lives.Substring(1)) + 1); if (!StaticAttributes.nicknameRepeated) { ControllerPlayer.AddNickname(player.nickname); } ControllerPlayer.AddScore(player.nickname, NewScore); Congratulations congratulations = new Congratulations(player); congratulations.Show(); Hide(); } } GameData.dirY *= -1; return; } } } } } }
public MainWindowVM() { game = new Game3(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 0, 24); //game = Game.FromCsv("C:/Users/Админ/Desktop/Puzzle15IITLab/Taken15/FieldFile.csv"); GameBlockClickCommand = new RelayCommand(x => { game.GameBlockClick((int)x); if (!game.IsOver) { return; } var congratulations = new Congratulations(); congratulations.Show(); }); GameBackCommand = new RelayCommand(x => game.Back()); GameForwardCommand = new RelayCommand(x => game.Forward()); }