/// <summary> /// Raises the <see cref="PlayerExitVehicle" /> event. /// </summary> /// <param name="player">The player triggering the event.</param> /// <param name="e">An <see cref="PlayerVehicleEventArgs" /> that contains the event data. </param> protected virtual void OnPlayerExitVehicle(GtaPlayer player, PlayerVehicleEventArgs e) { if (PlayerExitVehicle != null) PlayerExitVehicle(player, e); }
/// <summary> /// Raises the <see cref="PlayerExitVehicle" /> event. /// </summary> /// <param name="player">The player triggering the event.</param> /// <param name="e">An <see cref="PlayerVehicleEventArgs" /> that contains the event data. </param> protected virtual void OnPlayerExitVehicle(BasePlayer player, PlayerVehicleEventArgs e) { PlayerExitVehicle?.Invoke(player, e); }