public static int get_m_strongholdInfo(IntPtr l) { int result; try { ConfigDataGuildMassiveCombatLevelInfo configDataGuildMassiveCombatLevelInfo = (ConfigDataGuildMassiveCombatLevelInfo)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, configDataGuildMassiveCombatLevelInfo.m_strongholdInfo); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int constructor(IntPtr l) { int result; try { ConfigDataGuildMassiveCombatLevelInfo o = new ConfigDataGuildMassiveCombatLevelInfo(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_battleInfo(IntPtr l) { int result; try { ConfigDataGuildMassiveCombatLevelInfo configDataGuildMassiveCombatLevelInfo = (ConfigDataGuildMassiveCombatLevelInfo)LuaObject.checkSelf(l); ConfigDataBattleInfo battleInfo; LuaObject.checkType <ConfigDataBattleInfo>(l, 2, out battleInfo); configDataGuildMassiveCombatLevelInfo.m_battleInfo = battleInfo; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_Strategy(IntPtr l) { int result; try { ConfigDataGuildMassiveCombatLevelInfo configDataGuildMassiveCombatLevelInfo = (ConfigDataGuildMassiveCombatLevelInfo)LuaObject.checkSelf(l); string strategy; LuaObject.checkType(l, 2, out strategy); configDataGuildMassiveCombatLevelInfo.Strategy = strategy; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_MiniMapResources(IntPtr l) { int result; try { ConfigDataGuildMassiveCombatLevelInfo configDataGuildMassiveCombatLevelInfo = (ConfigDataGuildMassiveCombatLevelInfo)LuaObject.checkSelf(l); string miniMapResources; LuaObject.checkType(l, 2, out miniMapResources); configDataGuildMassiveCombatLevelInfo.MiniMapResources = miniMapResources; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_ID(IntPtr l) { int result; try { ConfigDataGuildMassiveCombatLevelInfo configDataGuildMassiveCombatLevelInfo = (ConfigDataGuildMassiveCombatLevelInfo)LuaObject.checkSelf(l); int id; LuaObject.checkType(l, 2, out id); configDataGuildMassiveCombatLevelInfo.ID = id; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }