Ejemplo n.º 1
0
    public static int get_m_strongholdInfo(IntPtr l)
    {
        int result;

        try
        {
            ConfigDataGuildMassiveCombatLevelInfo configDataGuildMassiveCombatLevelInfo = (ConfigDataGuildMassiveCombatLevelInfo)LuaObject.checkSelf(l);
            LuaObject.pushValue(l, true);
            LuaObject.pushValue(l, configDataGuildMassiveCombatLevelInfo.m_strongholdInfo);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
Ejemplo n.º 2
0
    public static int constructor(IntPtr l)
    {
        int result;

        try
        {
            ConfigDataGuildMassiveCombatLevelInfo o = new ConfigDataGuildMassiveCombatLevelInfo();
            LuaObject.pushValue(l, true);
            LuaObject.pushValue(l, o);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
Ejemplo n.º 3
0
    public static int set_m_battleInfo(IntPtr l)
    {
        int result;

        try
        {
            ConfigDataGuildMassiveCombatLevelInfo configDataGuildMassiveCombatLevelInfo = (ConfigDataGuildMassiveCombatLevelInfo)LuaObject.checkSelf(l);
            ConfigDataBattleInfo battleInfo;
            LuaObject.checkType <ConfigDataBattleInfo>(l, 2, out battleInfo);
            configDataGuildMassiveCombatLevelInfo.m_battleInfo = battleInfo;
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
Ejemplo n.º 4
0
    public static int set_Strategy(IntPtr l)
    {
        int result;

        try
        {
            ConfigDataGuildMassiveCombatLevelInfo configDataGuildMassiveCombatLevelInfo = (ConfigDataGuildMassiveCombatLevelInfo)LuaObject.checkSelf(l);
            string strategy;
            LuaObject.checkType(l, 2, out strategy);
            configDataGuildMassiveCombatLevelInfo.Strategy = strategy;
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
Ejemplo n.º 5
0
    public static int set_MiniMapResources(IntPtr l)
    {
        int result;

        try
        {
            ConfigDataGuildMassiveCombatLevelInfo configDataGuildMassiveCombatLevelInfo = (ConfigDataGuildMassiveCombatLevelInfo)LuaObject.checkSelf(l);
            string miniMapResources;
            LuaObject.checkType(l, 2, out miniMapResources);
            configDataGuildMassiveCombatLevelInfo.MiniMapResources = miniMapResources;
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
Ejemplo n.º 6
0
    public static int set_ID(IntPtr l)
    {
        int result;

        try
        {
            ConfigDataGuildMassiveCombatLevelInfo configDataGuildMassiveCombatLevelInfo = (ConfigDataGuildMassiveCombatLevelInfo)LuaObject.checkSelf(l);
            int id;
            LuaObject.checkType(l, 2, out id);
            configDataGuildMassiveCombatLevelInfo.ID = id;
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }