/// <summary> /// Calculates the angle info2. /// </summary> /// <param name="transA">The trans a.</param> /// <param name="transB">The trans b.</param> /// <param name="invInertiaWorldA">The inv inertia world a.</param> /// <param name="invInertiaWorldB">The inv inertia world b.</param> public void CalcAngleInfo2(float4x4 transA, float4x4 transB, float4x4 invInertiaWorldA, float4x4 invInertiaWorldB) { _cti.CalcAngleInfo2(Translator.Float4X4ToBtMatrix(transA), Translator.Float4X4ToBtMatrix(transB), Translator.Float4X4ToBtMatrix(invInertiaWorldA), Translator.Float4X4ToBtMatrix(invInertiaWorldB)); }