public Ball(ConduitFlow.FlowDirections direction, Vector2 pos, Color32 color, float size, bool foreground, bool highlight) { this.pos = pos; this.size = size; this.color = color; this.direction = direction; this.foreground = foreground; this.highlight = highlight; }
private static UVPack GetUVPack(ConduitFlow.FlowDirections direction) { return(uv_packs[direction]); }