public Ball(ConduitFlow.FlowDirections direction, Vector2 pos, Color32 color, float size, bool foreground, bool highlight)
 {
     this.pos        = pos;
     this.size       = size;
     this.color      = color;
     this.direction  = direction;
     this.foreground = foreground;
     this.highlight  = highlight;
 }
 private static UVPack GetUVPack(ConduitFlow.FlowDirections direction)
 {
     return(uv_packs[direction]);
 }