예제 #1
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 public void Activate(ConditionsA condition, MabiDictionary extra = null)
 {
     this.A |= condition; if (extra != null)
     {
         this.SetExtra((double)condition, 0, extra);
     }
     Send.ConditionUpdate(_creature); this.Changed.Raise(_creature);
 }
예제 #2
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		public void Deactivate(ConditionsA condition) { this.A &= ~condition; this.RemoveExtra((double)condition, 0); Send.ConditionUpdate(_creature); this.Changed.Raise(_creature); }
예제 #3
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		public void Activate(ConditionsA condition, MabiDictionary extra = null, int duration = -1) { this.A |= condition; if (extra != null) this.SetExtra((double)condition, 0, extra); if (duration > 0) this.SetDuration((double)condition, 0, duration); Send.ConditionUpdate(_creature); this.Changed.Raise(_creature); }
예제 #4
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		public bool Has(ConditionsA condition) { return ((this.A & condition) != 0); }
예제 #5
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 public void Activate(ConditionsA condition)
 {
     this.A |= condition; Send.ConditionUpdate(_creature);
 }
예제 #6
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 public bool Has(ConditionsA condition)
 {
     return((this.A & condition) != 0);
 }
예제 #7
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 public void Deactivate(ConditionsA condition)
 {
     this.A &= ~condition; Send.ConditionUpdate(_creature);
 }
예제 #8
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 public void Deactivate(ConditionsA condition)
 {
     this.A &= ~condition; this.RemoveExtra((double)condition, 0); Send.ConditionUpdate(_creature); this.Changed.Raise(_creature);
 }
예제 #9
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		public void Activate(ConditionsA condition, MabiDictionary extra = null) { this.A |= condition; if (extra != null) this.SetExtra((double)condition, 0, extra); Send.ConditionUpdate(_creature); }
예제 #10
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 public void Activate(ConditionsA condition)
 {
     this.A |= condition; Send.ConditionUpdate(_creature);
 }
예제 #11
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 public void Deactivate(ConditionsA condition)
 {
     this.A &= ~condition; Send.ConditionUpdate(_creature);
 }