// TODO: need demo! /// <summary> /// Begin conditional rendering. /// </summary> public void BeginConditionalRender(ConditionalRenderMode mode) { glBeginConditionalRender(this.Id, (uint)mode); }
public partial void BeginConditionalRender([Flow(FlowDirection.In)] uint id, [Flow(FlowDirection.In)] ConditionalRenderMode mode);
public abstract void BeginConditionalRender([Flow(FlowDirection.In)] uint id, [Flow(FlowDirection.In)] ConditionalRenderMode mode);