public void FindNewTarget() { playRaptorSound(); targettedComputer = CM.GetRaptorTarget(); if (targettedComputer == null) { targettedLocation = nonComputerLocations [Random.Range(0, nonComputerLocations.Length)].gameObject; } else { targettedLocation = targettedComputer.gameObject; } raptorAgent.SetDestination(targettedLocation.transform.position); if (playerInteracting != null) { playerInteracting.TooSlowRaptorMovedOn(); playerInteracting = null; } }