public void FindNewTarget()
    {
        playRaptorSound();
        targettedComputer = CM.GetRaptorTarget();

        if (targettedComputer == null)
        {
            targettedLocation = nonComputerLocations [Random.Range(0, nonComputerLocations.Length)].gameObject;
        }
        else
        {
            targettedLocation = targettedComputer.gameObject;
        }

        raptorAgent.SetDestination(targettedLocation.transform.position);

        if (playerInteracting != null)
        {
            playerInteracting.TooSlowRaptorMovedOn();
            playerInteracting = null;
        }
    }