//Assigns a Survivor to a bunk and adds him to the player's control public void AddSurvivor(Survivor s) { if (compound.bunks_available.Count != 0) { survivors.Add(s); Gamemanager.GM.stateMachine.UpdatePlayerText(this); compound.BindSurivorToBunk(s); s.BindToPlayer(this); } Gamemanager.GM.stateMachine.DS.PickCharacter(); }