예제 #1
0
 static int QPYX_AddComponent_YXQP(IntPtr L_YXQP)
 {
     try
     {
         int QPYX_count_YXQP = LuaDLL.lua_gettop(L_YXQP);
         if (QPYX_count_YXQP == 2 && TypeChecker.CheckTypes <System.Type>(L_YXQP, 2))
         {
             UnityEngine.GameObject QPYX_arg0_YXQP = (UnityEngine.GameObject)ToLua.CheckObject(L_YXQP, 1, typeof(UnityEngine.GameObject));
             System.Type            QPYX_arg1_YXQP = (System.Type)ToLua.ToObject(L_YXQP, 2);
             UnityEngine.Component  QPYX_o_YXQP    = ComponentUtil.AddComponent(QPYX_arg0_YXQP, QPYX_arg1_YXQP);
             ToLua.Push(L_YXQP, QPYX_o_YXQP);
             return(1);
         }
         else if (QPYX_count_YXQP == 2 && TypeChecker.CheckTypes <string>(L_YXQP, 2))
         {
             UnityEngine.GameObject QPYX_arg0_YXQP = (UnityEngine.GameObject)ToLua.CheckObject(L_YXQP, 1, typeof(UnityEngine.GameObject));
             string QPYX_arg1_YXQP             = ToLua.ToString(L_YXQP, 2);
             UnityEngine.Component QPYX_o_YXQP = ComponentUtil.AddComponent(QPYX_arg0_YXQP, QPYX_arg1_YXQP);
             ToLua.Push(L_YXQP, QPYX_o_YXQP);
             return(1);
         }
         else
         {
             return(LuaDLL.luaL_throw(L_YXQP, "invalid arguments to method: ComponentUtil.AddComponent"));
         }
     }
     catch (Exception e_YXQP)                {
         return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP));
     }
 }
예제 #2
0
    static int AddComponent(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2 && TypeChecker.CheckTypes <System.Type>(L, 2))
            {
                UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
                System.Type            arg1 = (System.Type)ToLua.ToObject(L, 2);
                UnityEngine.Component  o    = ComponentUtil.AddComponent(arg0, arg1);
                ToLua.Push(L, o);
                return(1);
            }
            else if (count == 2 && TypeChecker.CheckTypes <string>(L, 2))
            {
                UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
                string arg1             = ToLua.ToString(L, 2);
                UnityEngine.Component o = ComponentUtil.AddComponent(arg0, arg1);
                ToLua.Push(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: ComponentUtil.AddComponent"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }