public SetupClientScreenManager(AutoController scene) { ComponentRegistry guiComps = scene.Components.Get <ComponentRegistry>((int)ComponentKeys.LobbyGUIMessages); guiComps.Register((int)GUICompKeys.BtnClientCancelPress, new Message()); guiComps.Register((int)GUICompKeys.BtnStartClientPress, new Message()); guiComps.Register((int)GUICompKeys.ClientPortChange, new Message <string>()); guiComps.Register((int)GUICompKeys.ClientAddressChange, new Message <string>()); startBtnEnabled = new SubscribableBool(hasPort); guiComps.Register((int)GUICompKeys.BtnClientStartEnabledCommand, startBtnEnabled); setInputInteractable = new SubscribableBool(state != State.Connecting); guiComps.Register((int)GUICompKeys.ClientStartInputInteractable, setInputInteractable); setPortField = new SubscribableObject <string>(port.ToString()); guiComps.Register((int)GUICompKeys.ClientPortSetCommand, setPortField); setAddressField = new SubscribableObject <string>(""); guiComps.Register((int)GUICompKeys.ClientAddressTextField, setAddressField); statusText = new SubscribableObject <string>(""); guiComps.Register((int)GUICompKeys.ClientConnectionStatusLabel, statusText); guiComps.Get <Message <string> >((int)GUICompKeys.ClientPortChange).Subscribe(new SimpleListener <string>(OnPortChange)); guiComps.Get <Message <string> >((int)GUICompKeys.ClientAddressChange).Subscribe(new SimpleListener <string>(OnAddressChange)); guiComps.Get <Message>((int)GUICompKeys.BtnClientCancelPress).Subscribe(new SimpleListener(OnCancelPress)); guiComps.Get <Message>((int)GUICompKeys.BtnStartClientPress).Subscribe(new SimpleListener(OnStartPress)); screen = scene.Components.Get <StateMachine>((int)ComponentKeys.LobbyScreen); startClientCommand = scene.Game.Components.Get <Message <string, int> >((int)ComponentKeys.StartClientCommand); stopClientCommand = scene.Game.Components.Get <Message>((int)ComponentKeys.StopClientCommand); screen.EnterStateMessenger.Subscribe(new SimpleListener <int>((s) => { if (s == (int)LobbyScreen.SetupClient) { state = State.Choosing; SetDefaults(); } else { state = State.Hidden; } })); scene.ActivatableList.Add(new ListenerJanitor <IListener <int> >( scene.Game.Components.Get <LocalPlayerInformation>((int)ComponentKeys.LocalPlayerInformation).Connection.EnterStateMessenger, new SimpleListener <int>(OnConnectionEstablished))); }
public HostOrClientScreenManager(AutoController scene) { ComponentRegistry guiComps = scene.Components.Get <ComponentRegistry>((int)ComponentKeys.LobbyGUIMessages); guiComps.Register((int)GUICompKeys.ChooseToHostBtnPress, new Message()); guiComps.Register((int)GUICompKeys.ChooseToJoinBtnPress, new Message()); guiComps.Register((int)GUICompKeys.ChooseToRejoinBtnPress, new Message()); rejoinButtonVisible = new SubscribableBool(false); guiComps.Register((int)GUICompKeys.ChooseToRejoinBtnVisible, rejoinButtonVisible); guiComps.Get <Message>((int)GUICompKeys.ChooseToHostBtnPress).Subscribe(new SimpleListener(OnHostBtn)); guiComps.Get <Message>((int)GUICompKeys.ChooseToJoinBtnPress).Subscribe(new SimpleListener(OnJoinBtn)); guiComps.Get <Message>((int)GUICompKeys.ChooseToRejoinBtnPress).Subscribe(new SimpleListener(OnRejoinBtn)); screen = scene.Components.Get <StateMachine>((int)ComponentKeys.LobbyScreen); screen.EnterStateMessenger.Subscribe(new SimpleListener <int>((s) => OnEnterScreen())); }
/// <summary> /// The initialize. /// </summary> /// <param name="components"> /// The components. /// </param> public void Initialize(ComponentRegistry components) { components.Register<IMetadataFactory, MetadataFactory>(); components.Register<IImportSelectorChain, ImportSelectorChain>(); components.Register<IExportFactory, DefaultExportFactory>(DefaultExportFactory.Factory); components.Register<ICache, BuildCache>(); components.Register<IEventManager, EventManager>(); components.Register<IProxyService, ProxyService>(); components.Register<IStrategy, CacheStrategy>(); components.Register<IStrategy, LiftimeStrategy>(); components.Register<IStrategy, InstantiationStrategy>(); components.Register<IStrategy, InterceptionStrategy>(); components.Register<IStrategy, InjectionStrategy>(); components.Register<IStrategy, NodifyBuildCompledStrategy>(); var chain = components.Get<IImportSelectorChain>(); chain.Register(new FieldImportSelector()); chain.Register(new PropertyImportSelector()); chain.Register(new MethodImportSelector()); chain.Register(new EventImportSelector()); }
/// <summary> /// The initialize. /// </summary> /// <param name="components"> /// The components. /// </param> public override void Initialize(ComponentRegistry components) { _cache = components.Get<ICache>(); }
/// <summary> /// The initialize. /// </summary> /// <param name="components"> /// The components. /// </param> public override void Initialize(ComponentRegistry components) { _generator = components.Get<IProxyService>().GenericGenerator; }
/// <summary> /// The initialize. /// </summary> /// <param name="components"> /// The components. /// </param> public void Initialize(ComponentRegistry components) { _chain = components.Get<IImportSelectorChain>(); }
/// <summary> /// The initialize. /// </summary> /// <param name="components"> /// The components. /// </param> public override void Initialize(ComponentRegistry components) { _service = components.Get<IProxyService>(); }
/// <summary> /// The initialize. /// </summary> /// <param name="components"> /// The components. /// </param> public override void Initialize(ComponentRegistry components) { _eventManager = components.Get<IEventManager>(); _factory = components.Get<IMetadataFactory>(); _interceptorFactories = components.GetAll<IImportInterceptorFactory>().ToArray(); }
//private int frame; public SetupHostScreenManager(AutoController scene) { state = State.Hidden; ComponentRegistry guiComps = scene.Components.Get <ComponentRegistry>((int)ComponentKeys.LobbyGUIMessages); guiComps.Register((int)GUICompKeys.BtnHostCancelPress, new Message()); guiComps.Register((int)GUICompKeys.BtnStartHostPress, new Message()); guiComps.Register((int)GUICompKeys.HostPortChange, new Message <string>()); guiComps.Register((int)GUICompKeys.ClientAddressChange, new Message <string>()); startBtnEnabled = new SubscribableBool(hasPort); guiComps.Register((int)GUICompKeys.BtnHostStartEnabledCommand, startBtnEnabled); setInputInteractable = new SubscribableBool(state != State.Connecting); guiComps.Register((int)GUICompKeys.HostStartInputInteractable, setInputInteractable); setPortField = new SubscribableObject <string>(port.ToString()); guiComps.Register((int)GUICompKeys.HostPortSetCommand, setPortField); setAddressField = new SubscribableObject <string>(""); guiComps.Register((int)GUICompKeys.ClientAddressTextField, setAddressField); setAddressInteractable = new SubscribableBool(false); guiComps.Register((int)GUICompKeys.HostAddressInteractable, setAddressInteractable); statusText = new SubscribableObject <string>(""); guiComps.Register((int)GUICompKeys.HostConnectionStatusLabel, statusText); titleText = new SubscribableObject <string>(""); guiComps.Register((int)GUICompKeys.StartGameTitleText, titleText); startButtonText = new SubscribableObject <string>(""); guiComps.Register((int)GUICompKeys.StartGameStartButtonText, startButtonText); guiComps.Get <Message <string> >((int)GUICompKeys.HostPortChange).Subscribe(new SimpleListener <string>(OnPortChange)); guiComps.Get <Message <string> >((int)GUICompKeys.ClientAddressChange).Subscribe(new SimpleListener <string>(OnAddressChange)); guiComps.Get <Message>((int)GUICompKeys.BtnHostCancelPress).Subscribe(new SimpleListener(OnCancelPress)); guiComps.Get <Message>((int)GUICompKeys.BtnStartHostPress).Subscribe(new SimpleListener(OnStartPress)); setPasswordField = new SubscribableObject <string>(""); guiComps.Register((int)GUICompKeys.PasswordTextSet, setPasswordField); Message <string> passwordChange = new Message <string>(); guiComps.Register((int)GUICompKeys.PasswordChange, passwordChange); passwordChange.Subscribe(new SimpleListener <string>(OnPasswordChange)); choices = scene.Game.Components.Get <LobbyChoices>((int)ComponentKeys.LobbyChoices); screen = scene.Components.Get <StateMachine>((int)ComponentKeys.LobbyScreen); netHelper = scene.Game.Components.Get <ConnectionHelper>((int)ComponentKeys.ConnectionHelper); scene.ActivatableList.Add(new ListenerJanitor <IListener <int> >( netHelper.Connection.EnterStateMessenger, new SimpleListener <int>(OnConnectionChange))); screen.EnterStateMessenger.Subscribe(new SimpleListener <int>((s) => { //BalugaDebug.Log("Entering screen " + (LobbyScreen)s); if (s == (int)LobbyScreen.SetupHost || s == (int)LobbyScreen.SetupClient) { state = State.Choosing; EnterScreen(); } else { state = State.Hidden; } })); }